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→Class Features
''{{Anchor|Sonic Boom}} {{Su}}:'' Whenever you make a charge attack you arrive with a deafening bang! Before your charge attack hits your target must make a [[Fortitude]] save or be deafened for 1 minute and knocked prone. On a successful save they only take a -4 penalty to Listen checks for 1 round. In addition whenever performing a Run, Overrun, or Trample actions you can choose to have the deafening and prone effect happen to any adjacent creatures you pass by.
''{{Anchor|Sound of Silence}} {{Su}} and {{Sp}}:'' The skycutter's wind and sonic effects can breach a ''[[SRD:Silence|silence]]'' spell and vacuums. They may also use ''silence'' as a spell like ability at will, but may only have a single silence effect in play at a time. Casting another ends the duration of the previous casting. The latter function is a spell-like ability.
''{{Anchor|Summoning}} {{Sp}}:'' Once per day a skycutter may summon an air elemental as if using a ''[[SRD:Summon Monster I|summon monster]]'' spell appropriate for your level. The summoned creature(s) persist for 1 hour/level, or until slain. It can only summon elementals with the air subtype.