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Talk:Protected by Spirits (3.5e Feat)

874 bytes added, 10:00, 16 April 2015
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Have you looked at the kinds of things level 16 Warriors are expected to face? Having basically a Contingent Raise Dead effect doesn't seem gamebreaking given the prevalence of Death effects, Disintegration, summoning and other ways to get around it by this point. Level 16 is one level before casters get level 9 spells, I should think the abilities Warriors are getting at this level should be pretty powerful if they are supposed to compete. Talking about "infinite hp" is also pretty misleading - imagine giving this to an enemy, how long would it take the players to figure it out and work around it? After you have auto-raised once or twice an enemy will start looking at ways to prevent raising - so this is maybe 30-40hp extra in practice? If the instant return part is actually causing an issue it could be changed to 5 rounds or a minute, however then is it any better than a scroll of Raise Dead cast after the fight? That seems pretty underwhelming for a level 16 ability. - Red_Rob
 
:I am aware of the threats they face. I'm saying it can be done cleaner than this. That, and also its still a sudden departure in power compared to the first four benefits.
 
:Putting it at a 1 minute delay actually does fix one of the main issues. By making it 1 minute its effectively "for the battle" so the party still needs to keep their fighter alive lest they lose firepower. Need to cut it short, out of time, so I'll wrap up.
 
:But there is one other problem with your argument. You mentioned fighters. Fighters don't have Knowledge Religion, and if they did, it doesn't matter. This feat fits perfectly fine on a CoDzilla too. Even better on them, they can cast Heal when they pop back up. It was probably an accident, but you made the fighter-caster divide bigger... -- [[User:Eiji-kun|Eiji-kun]] ([[User talk:Eiji-kun|talk]]) 10:00, 16 April 2015 (UTC)

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