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Dungeon Delver (3.5e Alternate Class Feature)

574 bytes added, 11:06, 10 June 2015
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{{3.5e Alternate Class Feature
|name=Dungeon Delver
|summary=A dungeon delver is a fighter who is an expert at delving in ancient ruins, killing what inside and take the treasures. They may or may not have any archaeological interest in the thing they steal, but it generally a good thing for them to know about ancient civilizations if they want to survive through a delving.
|prereq=
|class=[[SRD:Fighter|Fighter]]
|replaces=Weapon and Armor Proficiency, Skills, 1st and 4th level bonus feat
|benefit=A dungeon delver receive the following class features:
}}'''Weapon and Armor Proficiency:''' A Dungeon Delver is proficient with simple, martial weapon, [[SRD:Whip|whip]] and one exotic weapon of her choice as well as light armor as well as all shield (except tower shield).
'''Skills:''' The fighter's skill list and skill points changes to the following;
''(8 + [[Int]] modifier)'' Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha).
'''Archaeological Training {{Ex}}:''' A 1st level dungeon delver gain [[Lore of the Legendary Land (3.5e Feat)|lore of the legendary land]] as a bonus feat even if shes does not meet the prerequisites. Additionally she gain a +4 bonus on any skill or ability checks made to identify , learn or learn about understand places, objects and people of ancient ow gone civilization.
'''EnduranceDark Knowledge:''' A 1st level dungeon delver gain possess dark knowledge as an archivist<sup>[[SRDPublication:EnduranceHeroes of Horror|enduranceHoH]] as a bonus feat</sup> of her class level.
'''Trapfinding {{Ex}}:''' A 1st level dungeon delver gain trapfinding as a rogue.
'''EvasionEndurance:''' A 2nd level dungeon delver gain [[SRD:EvasionEndurance|evasionendurance]] as a [[SRD:Rogue|rogue]]bonus feat.
'''Skill TrickeryEvasion {{Ex}}:''' A 2nd level dungeon delver gain [[SRD:Evasion|evasion]] as a free skill trick she meet the prerequisites that does not count against her skill trick limit, at each odd class level she gain another[[SRD:Rogue|rogue]].
'''Improvised Artificer Hazard Sense {{Ex}}:''' A 3rd level dungeon delver is an adept at working random magic items and making add her own shit, she gain a +4 bonus on [[SRD:Disable Device Skill|disable device]] and [[SRD:Use Magic Device Skill|use magic device]] checks and she can use [[SRD:Use Magic Device Skill|use magic device]] instead highest mental ability score or one third of an appropriated craft skill when crafting magic items. At 3rd her class level she gain [[Mundane Crafter (3.5e Featwhichever is higher)|mundane crafter]] as a bonus feat even if she does not meet the prerequisitesto her saving throw against traps and natural hazards.
'''Hazard Sense {{Ex}}Skill Trickery:''' A 3rd level dungeon delver add her highest mental ability score or one third of gain a free skill trick she meet the prerequisites that does not count against her skill trick limit, at each odd class level (whichever is higher) to her saving throw against traps and natural hazardsshe gain another.
'''Skill Trick Bonus Feat:''' At 4th level the dungeon delver either gain [[Refresh Skill Trick (3.5e Feat)|refresh skill trick]], [[Skill Trick Genius (3.5e Feat)|skill trick genius]] or [[Skill Trick Mastery (3.5e Feat)|skill trick mastery]] as a bonus feat even if she does not meet the prerequisites. At 8th she receive another and at 12th she receive the last.
'''Delver's Fortune:''' At 5th level a dungeon delver gain mettle and minimize any damage dealt by traps or natural hazard (such as falling, being crushed by falling objects, etc).
'''Rapid CraftingAnalyze Surroundings (Ex):''' A At 6th level , a dungeon delver can make craft checks x10 faster than others, turn the environment against their opponents. If a dungeon delver studies her surroundings for 3 rounds and subsequently can disable a device then engages in combat in this area within 10 minutes, she gains a shorter time +2 bonus on attack and AC as wellshe uses the surrounding items for blockades, taking as long as and knowing where she can kick up dirt to harass the opponent and give her the upper edge. It behooves her to ensure the battles occur at her time and choosing rather than simply random encounters. The area she can study is a device radius of 100 ft. + 10 ft. per level. She can only have one step less complex (Wicked to Difficult to Tricky to studied area in her mind at once, studying a minimum new place for 3 rounds removes the benefits of Simplefighting in the original area and applies it to the new area. At 12th level and every 6 levels beyond (18th, 24th, etc.)the bonus for fighting in their analyzed area increases by +1.

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