23,243
edits
Changes
Modernizing
|- class="noalt"
| colspan="42" class="skill" |
'''Class Skills (2 [[Skill Points::4]] + [[SRD:Intelligence|Int]] modifier per level, ×4 at 1st level)'''<br/>[[SRD:Concentration Skill{{3.5e Skills|Autohypnosis, Climb, Concentration]] ([[SRD:Constitution|Con]]), [[SRD:Craft Skill|Craft]] ([[SRD:Intelligence|Int]]), [[SRD:Decipher Script Skill|Decipher Script]] ([[SRD:Intelligence|Int]])Handle Animal, [[SRD:Heal Skill|Heal]] ([[SRD:Wisdom|Wis]]), [[SRD:Intimidate Skill|Intimidate]] ([[SRD:Charisma|Cha]]), [[SRD:Knowledge Skill|Jump, Knowledge]] (Arcanaarcana) ([[SRD:Intelligence|Int]]dungeoneering), [[SRD:Knowledge Skill|Knowledge]] (Religionreligion) ([[SRD:Intelligence|Int]]the planes), [[SRD:Listen Skill|Listen]] ([[SRD:Wisdom|Wis]]), [[SRD:Profession Skill|Profession]] ([[SRD:Wisdom|Wis]]), [[SRD:Ride Skill|Ride]] ([[SRD:Dexterity|Dex]]), [[SRD:Sense Motive Skill|Sense Motive]] ([[SRD:Wisdom|Wis]]), and [[SRD:Spellcraft Skill|Spellcraft]] ([[SRD:Intelligence|Int]])., Spot, Swim}}
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'''{{Anchor|[[Endurance]]}}:''' At 3rd level, a Gate Knight's toughness grants him the [[Endurance]] feat.
'''{{Anchor|Dark Burst}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 4th level, a Gate Knight learns how to take the power of his dark blow and put it into an explosive burst of negative energy. Once per day, he may use a Dark Blow and instead deal 2d4 6 points of negative energy damage per 1 hp lost which explodes outward and deals damage to all creatures within a 20 ft. radius burst, in addition to dealing the normal damage to the attack. All creatures caught in the area are entitled to a Will save for half damage, at a DC of 10 + 1/2 class level + [[Wis]] modifier. The Gate Knight is unaffected, but his target takes both the damage from dark blow and the damage from dark burst with no save. A Gate Knight can exclude a number of targets (such as allies) up to his/her [[Wisdom]] modifier if he/she so chooses. If the Gate Knight misses with this attack, the dark burst still goes off as normal. Every 4 levels after 4th, the Gate Knight may perform this an additional time per day.
'''{{Anchor|Death Sight}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 5th level, the Gate Knight is so used to observing the flow of life and death within himself that he becomes aware of the lives of others. He gains the constant effects of a [[SRD:Deathwatch|Deathwatch]] spell.