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Arane (3.5e Race)

324 bytes added, 04:37, 1 August 2015
Racial Traits
|specialtext3=Arane can coat their weapons with venom as a move action, and the poison is potent for up to 1 minute. The poison deals 1d4 [[Con]]/1d4 [[Con]], [[Fortitude]] negates, and the save DC is [[Constitution]] based. Once it uses its poison, it cannot use it again for 5 rounds. If the arane gains a bite attack, their bite attack automatically applies the poison with no cooldown, even if it is still recharging.
|special4=Vermin EmpathyStability
|specialtype4=Ex
|specialtext4=Arane have Wild Empathy as a [[druid]] of their level, but only for vermin (even if they many legs and are mindless)very stable. If the vermin is a spider or scorpion, they gain An arane gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground or in a web (but not when climbing, flying, riding, or otherwise not standing firmly on the checkground or in a web).
|special5=WebcraftVermin Empathy
|specialtype5=Ex
|specialtext5=Arane can create simple solid or flexible objects without moving parts out of webbing. The arane can produce an amount have Wild Empathy as a [[druid]] of flexible or hardening spider silk equal to their HD squared x 10 in gold value each day. They can create any material that can be made out of fabric or wood with the materiallevel, but with the hp and hardness of leather or hide only for vermin (hardness 2, 5 hp/incheven if they are mindless). Unlike If the ''[[SRD:Web|web]]'' spell, arane silk vermin is not flammable and generally reacts as leather a spider or hide to damage. A craft scorpion, they gain a +4 bonus on the check may be required to construct certain items.
:|special6=Webcraft|specialtype6=Ex|specialtext6=Arane can create simple solid or flexible objects without moving parts out of webbing. The arane can produce an amount of flexible or hardening spider silk eventually decays after 3 daysequal to their HD squared x 10 in gold value each day. Via easy to produce but expensive alchemical processing, it They can create any material that can be made permanent by spending 1/6th out of fabric or wood with the material, but with the cost hp and hardness of the item to stabilize the webbingleather or hide (hardness 2, 5 hp/inch). Arane can typically create Unlike the required materials on the spot with any amount of water and organic debris''[[SRD:Web|web]]'' spell, no check arane silk is needed not flammable and generally reacts as leather or hide to make it, and it has no other purpose than damage. A craft check may be required to stabilize arane webbingconstruct certain items.
|special6=Webcrawler|specialtype6=Ex|specialtext6=Aranes are unaffected :Arane silk eventually decays after 1 week. Via easy to produce but expensive alchemical processing, it can be made permanent by spending 1/6th of the cost of the item to stabilize the webbing. Arane can typically create the required materials on the spot with any amount of water and organic debris, no check is needed to make it, including the ''[[SRD:Web|web]]'' spell and spider websit has no other purpose than to stabilize arane webbing.
|special7=Web ShotWebcrawler
|specialtype7=Ex
|specialtext7=Aranes are unaffected by webbing, including the ''[[SRD:Web|web]]'' spell and spider webs. |special8=Web Shot|specialtype8=Ex|specialtext8=Arane can throw out a natural web which functions like a ''[[SRD:Net|net]]'' which they are proficient with. They may do this a number of times per day equal to 1 + their [[Con]] modifier (minimum 1). They are also proficient in actual [[SRD:Net|nets]].
|special8special9=Skills|specialtype8specialtype9=|specialtext8specialtext9=Arane have a +2 racial bonus on Craft checks and Knowledge Engineering checks, and may use both untrained. They are always class skills.
|autolanguage=Common and Undercommon

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