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User:Luigifan18/Super Smash Assault (3.5e Maneuver)

294 bytes added, 19:35, 26 November 2015
Some minor elaboration
|summary=Send enemies flying with a mighty blow. The more badly injured they are, the further they fly, just like in <u>Super Smash Bros.</u>!
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'''''SUUUUUUPPPPPPEEEEEEERRRRRRRR SMMMMMAAAAAASSSSSHHHHHHH SMMMMMMAAAAAAASSSSSSHHHHHHH BROTHERRRRRRSSSSSSS!!!!!!!!!!!!!!!!!!''
As part of this maneuver, make a single melee or ranged attack. If your attack hits, your victim is launched into the air along a 45-degree [[Arc of Effect (3.5e Variant Rule)|arc of effect]] (maximum height equals half of the horizontal travel distance, reached halfway through the horizontal distance). The distance this invocation launches opponents is highly variable, and depends on the following {{Anchor|formula}}. All values dependent on division are rounded down to the nearest whole number before the final calculation is performed.
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| colspan="2" class="foot" |
# Conditions not included on the table are up to DM arbitration.<br/>The exceptions are ability damage, burn, and drain and negative levels,<br/>which are accounted for in [[#formula|the formula itself]].
# Do not add together similar status conditions or status conditions that exist on a continuum of severity<br/>(such as [[Burned (3.5e Condition)|burned]] and [[Burning (3.5e Condition)|on fire]]); simply use the highest value.
# Do not add together similar status conditions or status conditions that exist on a continuum of severity<br/>(such as [[SRD:Shaken|shaken]], [[SRD:Frightened|frightened]], [[SRD:Panicked|panicked]], and [[SRD:Cowering|cowering]]); simply use the highest value.
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If this maneuver launches a creature into a wall, ceiling, or other obstacle, both the victim and the obstacle take 1 damage for every 10 feet remaining in the victim's forced movement, and unless the obstacle is destroyed, the creature bounces off at a 45° angle and continues flying outward until it has exhausted its entire forced movement. (The victim's forced movement distance is not recalculated once it has already been launched, so taking collision damage does not cause it to fly farther.) If the victim has an ability that allows it to absorb momentum from a collision, such as [[Ukemi (3.5e Feat)|Ukemi]], it is entitled to use it upon a collision to attempt to negate its remaining forced movement.
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