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Underground Ambush (3.5e Feat)

1 byte removed, 17:33, 27 January 2016
m
prereqs
|types=Racial<!-- Feat Types (Fighter, Metamagic, etc. Do not put "General" here.) -->
|summary=The ability to dig and attack the enemy from underground.<!-- A short summary of the feat -->
|prereqs=[[Nerubian (3.5e Race)|Nerubian]], character level 4.<!-- All prerequisites, including feats -->
|fluff=<!-- Any non-mechanical flavor you want to show -->
|benefit=Nerubians can tunnel through dirt, earth and other soft materials, but they can’t do it through rock or other hard materials. The Nerubian can burrow 10 feet under as a full action and get [[SRD:Tremorsense|tremorsense]] 25 feet while it still is underground. Using this ability, Nerubian can’t be buried deeper than 10 feet and between the Nerubian and the nearest exit from the ground can’t be more than 10 feet. The Nerubian can leave the cover as a free action. While burrowed, starting his turn with the enemy located less than 25 feet closer to the Nerubian, he can spring from hiding and attack as if he didn't move this turn. Until the start of his next turn the Nerubian gets a +3 bonus to Armor Class, a +5 bonus on Reflex saving throws, and extra 2d6 points of damage whenever the Nerubian attacks an opponent that flank or an opponent denied its Dexterity bonus to Armor Class. This extra damage works like the rogue's sneak attack ability.
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