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Silk Spray (3.5e Feat)

1 byte removed, 17:46, 27 January 2016
m
prereqs
|types=Racial<!-- Feat Types (Fighter, Metamagic, etc. Do not put "General" here.) -->
|summary=You can throw a silk spray on a flying creature to make it loses its Fly property.<!-- A short summary of the feat -->
|prereqs=[[Nerubian (3.5e Race)|Nerubian]], character level 2<!-- All prerequisites, including feats -->
|fluff=<!-- Any non-mechanical flavor you want to show -->
|benefit=[[Nerubian (3.5e Race)|Nerubian] can throw a silk spray three times per day. This is standard action with DC equal to Nerubian's character level + Attack bonus (missile), but has a maximum range of 60 feet and is functioning for 1d6 rounds, and is effective against targets up to one size category larger than the Nerubian character. Silk spray may be used, but doesn’t work with target without flying. Target must make a [[SRD:Saving_Throw#Reflex|Reflex save throw]] and if the save fails, target with flying loses its Fly property and floats downward. Target can use its other speed properties if these properties don’t allow it to fly.
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. -->
|normal=
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