27,292
edits
Changes
no edit summary
'''{{Anchor|Combat Style}}:''' At 2nd level, a ranger must select one of two combat styles to pursue: archery or two-weapon combat. The ranger's expertise manifests in the form of bonus feats at 2nd, 3rd, 6th, 10th, 14th, and 18th level. She can choose feats from her selected combat style, even if she does not have the normal prerequisites. She however must still need to meet any base attack bonus and two-weapon weapon fighting feat prerequisites.
If the ranger selects archery, she can choose from the following list whenever she gains a combat style feat: [[SRD:Rapid Shot|Rapid Shot]], [[SRD:Point Blank Shot|Point Blank Shot]], [[SRD:Precise Shot|Precise Shot]], [[Enlarged Mounted Archery (3.5e Feat)|Enlarged Mounted Archery]], [[Improved Mounted Archery (3.5e Feat)|Improved Mounted Archery]], [[SRD:Manyshot|manyshotManyshot]]or [[SRD:Weapon Focus|Weapon Focus]] (Any Ranged or Thrown Weapon). At 10th level and above she may also select from the following feats: [[Combat Archery-CE (3.5e Feat)|combat archery-CE]], [[Distracting Barrage (3.5e Feat)|Distracting Barrage]], [[SRD:Improved Precise Shot|Improved Precise Shot]], [[SRD:Shot on the Run|Shot on the Run]].
If the ranger selects two-weapon fighting, she can choose from the following list whenever she gains a combat style feat: [[SRD:Improved Shield Bash|Improved Shield Bash]], [[Quick Draw (3.5e Feat)|Quick Draw]], [[SRD:Improved Initiative|Improved Initiative]], [[Two-Weapon Defense, MS Variant (3.5e Feat)|Two-Weapon Defense]], [[Two-Weapon Fighting, MS Variant (3.5e Feat)|Two-Weapon Fighting]], [[Two-Weapon Wall (3.5e Feat)|Two-Weapon Wall]] and , [[Weapon Finesse, Codex (3.5e Feat)|Weapon Finesse]]or or [[SRD:Weapon Focus|Weapon Focus]] (Any One-Handed or Light Weapon). At 10th level and above she may also select from the following feats: [[Axe Mastery (3.5e Feat)|Axe Mastery]], [[Improved Feint, MS Variant (3.5e Feat)|Improved Feint]], [[Two-Weapon Rend-CE (3.5e Feat)|Two-Weapon Rend-CE]], [[Two-Weapon Whirlwind (3.5e Feat)|Two-Weapon Whirlwind]] and [[SRD:Whirlwind Attack|Whirlwind Attack]].
'''{{Anchor|Favorite Terrain}} {{Ex}}:''' At 3rd level, a ranger may select a type of terrain from the Favored Terrains table. The ranger gains a +2 bonus on initiative checks and knowledge (geography), spot, listen, move silently, hide and survival skill checks when he is in this terrain. A ranger traveling through his favored terrain normally leaves no trail and cannot be tracked (though he may leave a trail if he so chooses). Additionally selecting a particular terrain also grant a specialized bonus, the bonus may be used even outside the range'er favorite terrain.
A ranger prepares and casts spells the way a [[SRD:Cleric|cleric]] does, though she cannot lose a prepared spell to cast a ''cure'' spell in its place. A ranger may prepare and cast any spell on the ranger spell list, provided that she can cast spells of that level, but he must choose which spells to prepare during his daily meditation.
Through 3rd level, a ranger has no [[SRD:Caster Level|caster level]]. At 4th level and higher, his her [[SRD:Caster Level|caster level]] is equal to her ranger class level -3levels.
'''{{Anchor|Hunt}}:''' At 4th level a ranger gain the ability to select a quarry as a swift action you, the quarry must be within line of sight of the ranger in order to be eligible. The ranger gain a +2 bonus on hide, listen, spot and move silently when used against her quarry. If the quarry is one of the ranger's favorite enemy it also take 1d4 extra damage per favored enemy point (the bonus to attack and damage granted by favored enemy against the quarry's type) with all successful attack granted by base attack bonus. Her quarry is also under the constant [[SRD:Status|''status'']] effect until slain or abandoned or if the quarry, the quarry is allowed a will save to negate the status when initially selected as quarry. If a creature spend at least 1 minute out of the ranger's line of sight it cease to be a quarry and is effectively lost. A ranger may not select another quarry until her current quarry is dead, lost, unconscious or she abandoned it as a standard action.
At 11th the ranger also gain the benefit of the Darkstalker<sup>[[Publication:Lords of Madness|LoM]]</sup> feat against her quarry, additionally she can deal precision damage at any ranger against her quarried enemy.