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{{DnD Base Class Infoboxauthor|imgauthor_name=Eiji|imgloc=|imgsize=|imgcaption=|rating_power=|raters_power=|rating_wording=|raters_wordingdate_created=10-3-08|rating_formattingadopter=|raters_formattingdate_adopted=|rating_flavor=|raters_flavor=|authors=Eiji|datecreated=10-3-08
|status=Complete
|editing=Typos only, mechanical changes please note in Talk.
|typeimg=Combat-Focused}}{{3. Bad Guy5e Class Semantic|descdescription=Knights who have discovered power through sacrificing life to the darkness. It is another take on the iconic "Dark Knight" class of Final Fantasy fame.
}}
==Gate Knight==
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' As [[fighter]].
{| class="{{zebra d20}}"
|+
<div>{{#anc:Anchor|Table: The Gate Knight}}</div>
Hit Die: d12
|-
! rowspan="2" | Special
! colspan="7" | Sacrifices Known
|- {{#vardefine:odd|0}}
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
!
|- class="{{Odd-Even}}"
|1st|| class="left" | +1 || +2 || +0 || +0
| class="left" | Dark Blow, Sacrifice (Least)
|1
|- class="{{Odd-Even}}"
|2nd|| class="left" | +2 || +3 || +0 || +0
| class="left" | Sacrifice (Least)
|2
|- class="{{Odd-Even}}"
|3rd|| class="left" | +3 || +3 || +1 || +1
| class="left" | [[SRD:Endurance|Endurance]]
|2
|- class="{{Odd-Even}}"
|4th||class="left" | +4 || +4 || +1 || +1
| class="left" | Dark Burst 1/day, Sacrifice (Least)
|3
|- class="{{Odd-Even}}"
|5th||class="left" | +5 || +4 || +1 || +1
| class="left" | Death Sight, [[SRD:Diehard|Diehard]]
|3
|- class="{{Odd-Even}}"
|6th||class="left" | +6/+1 || +5 || +2 || +2
| class="left" | Sacrifice (Least or Lesser)
|4
|- class="{{Odd-Even}}"
|7th||class="left" | +7/+2 || +5 || +2 || +2
| class="left" | Durability
|4
|- class="{{Odd-Even}}"
|8th||class="left" | +8/+3 || +6 || +2 || +2
| class="left" | Dark Burst 2/day, Sacrifice (Least or Lesser)
|5
|- class="{{Odd-Even}}"
|9th||class="left" | +9/+4 || +6 || +3 || +3
| class="left" | Mettle
|5
|- class="{{Odd-Even}}"
|10th||class="left" | +10/+5 || +7 || +3 || +3
| class="left" | Sacrifice (Least or Lesser)
|6
|- class="{{Odd-Even}}"
|11th||class="left" | +11/6/+1 || +7 || +3 || +3
| class="left" | Gate of Darkness
|6
|- class="{{Odd-Even}}"
|12th||class="left" | +12/7/+2 || +8 || +4 || +4
| class="left" | Dark Burst 3/day, Sacrifice (Least or Lesser or Greater)
|7
|- class="{{Odd-Even}}"
|13th||class="left" | +13/8/+3 || +8 || +4 || +4
| class="left" | Dancing At The Edge of Death
|7
|- class="{{Odd-Even}}"
|14th||class="left" | +14/9/+4 || +9 || +4 || +4
| class="left" | Sacrifice (Least or Lesser or Greater)
|8
|- class="{{Odd-Even}}"
|15th||class="left" | +15/10/+5 || +9 || +5 || +5
| class="left" | Deny Death
|8
|- class="{{Odd-Even}}"
|16th||class="left" | +16/11/6/+1 || +10 || +5 || +5
| class="left" | Dark Burst 4/day, Sacrifice (Least or Lesser or Greater)
|9
|- class="{{Odd-Even}}"
|17th||class="left" | +17/12/7/+2 || +10 || +5 || +5
| class="left" | Death Throes
|9
|- class="{{Odd-Even}}"
|18th||class="left" | +18/13/8/+3 || +11 || +6 || +6
| class="left" | Sacrifice (Least or Lesser or Greater or Dark)
|10
|- class="{{Odd-Even}}"
|19th||class="left" | +19/14/9/+4 || +11 || +6 || +6
| class="left" | Undying Rage
|10
|- class="{{Odd-Even}}"
|20th||class="left" | +20/15/10/+5 || +12 || +6 || +6
| class="left" | Dark Burst 5/day, One With Darkness, Sacrifice (Least or Lesser or Greater or Dark)
|11
|-class="noalt"
| colspan="42" class="skill" |
'''Class Skills (2 + [[SRD:Intelligence|Int]] modifier per level, ×4 at 1st level)'''<br/>
'''Weapon and Armor Proficiency:''' A Gate Knight is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).
'''{{#anc:Anchor|Dark Blow}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' The Gate Knight knows that his life means power. By injuring himself, he gains strength. A Gate Knight can take lethal damage which bypasses all DR to himself (up to a number of hit points equal to his class level), and in turn gain a bonus equal to twice that amount on weapon damage rolls. For example, a level 15 Gate Knight can subtract 15 hp and deal +30 damage. He may perform this as part of an attack.
'''{{#anc:Anchor|Sacrifice}} ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' The Gate Knight learns a number of spell-like rituals which he may employ at will. They function similar to warlock invocations (Complete Arcane) with a caster level equal to his gate knight level, except that they have no somatic components. Each sacrifice requires a sacrifice of his own hit points. The sacrifices come in two forms: sacrifices which deal their damage instantly, which can be healed later (such as a blast of dark energy that takes 4 hit points away from its user); and sacrifices which are constant, subtracting from the Gate Knight's maximum hit points until that particular ability is no longer in use.
A Gate Knight gains a sacrifice at 1st, another at 2nd, and an additional sacrifice at every even level. At first he may only select a least sacrifice. Beginning at level 6, he may select least or lesser sacrifices. At level 12, he may select least, lesser, or greater sacrifices, and finally at 18th level he may begin selecting dark sacrifices. When a sacrifice requires a saving throw, it is [[Wisdom]]-based.
''Dark:'' [[Destrato (3.5e Sacrifice)|Destrato]], [[Eraser (3.5e Sacrifice)|Eraser]], [[Form of Death (3.5e Sacrifice)|Form of Death]], [[Ghost Shell (3.5e Sacrifice)|Ghost Shell]], [[Lifeshaver (3.5e Sacrifice)|Lifeshaver]], [[Locked Gate (3.5e Sacrifice)|Locked Gate]], [[Manifest Hole (3.5e Sacrifice)|Manifest Hole]], [[Summon The Gate (3.5e Sacrifice)|Summon The Gate]]
'''{{#anc:Anchor|[[Endurance]]}}:''' At 3rd level a Gate Knight's toughness grants him the [[Endurance]] feat.
'''{{#anc:Anchor|Dark Burst}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 4th level a Gate Knight learns how to take the power of his dark blow and put it into an explosive burst of negative energy. Once per day, he may use a Dark Blow and cause the extra damage damage from Dark Blow to explode outward and deal damage to all creatures within 30 ft. of the gate knight as negative energy, in addition to dealing the normal damage to the target. All creatures caught in the area are entitled to a Will save for half damage, at a DC of 10 + 1/2 class level + [[Wis]] modifier. The Gate Knight is unaffected, but his target takes both the damage from dark blow and the damage from dark burst. If the Gate Knight misses with this attack, the dark burst still goes off as normal. Every 4 levels the Gate Knight may perform this an additional time per day.
'''{{#anc:Anchor|Death Sight}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 5th level the Gate Knight is so used to observing the flow of life and death within himself that he becomes aware of the lives of others. He gains the constant effects of a [[SRD:Deathwatch|Deathwatch]] spell.
'''{{#anc:Anchor|[[Diehard]]}}:''' At 5th level a Gate Knight's toughness grants him the [[SRD:Diehard|Diehard]] feat.
'''{{#anc:Anchor|Durability}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 7th level a Gate Knight's self-injuries have granted him considerable durability against harm. He gains his class level as DR against nonlethal damage. For example, a 13th level Gate Knight has DR 13/lethal. In addition, when at negative hit points but not dead, a gate knight may take a full round worth of actions, as opposed to the single actions permitted by the Die Hard feat. Doing so reduces the gate knight by 2 hit points (such as if you performed two move actions). As normal for Die Hard, the gate knight dies when he reaches -10.
'''{{#anc:Anchor|Mettle}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 9th level a Gate Knight's determination allows him to shrug off magical effects that would otherwise harm him. If a Gate Knight make a successfully Will or Fortitude save that would normally reduce the spell’s effect (such as a spell with entry Will partial or Fortitude half) he instead negates the effects.
'''{{#anc:Anchor|Gate of Darkness}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 11th level, the Gate Knight has been channeling the darkness for so long that his Gate is stained black. When injured by any piercing or slashing attack by a non-reach melee weapon, the Gate which sprays forth is baneful to the living, dealing 1d6 points of negative energy damage. A Gate Knight can toggle this ability on or off as a swift action, but cannot perform a dark burst or sacrifice ability while this ability is so suppressed.
'''{{#anc:Anchor|Dancing At The Edge Of Death}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 13th level it has become apparent that the hole within is not unlike a channel to the power of death itself. As such when the Gate Knight actually perishes and is later resurrected, he does not lose a level when doing so as he is so accustomed to the experience.
'''{{#anc:Anchor|Deny Death}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 15th level the Gate Knight comes under the effects of a constant [[SRD:Death Ward|Death Ward]] spell with a caster level equal to his class level.
'''{{#anc:Anchor|Death Throes}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 17th level, when a Gate Knight perishes, he can choose to go out in a blaze of negative energy. He explodes in a black pulse which destroys his body completely, and deals 2d6 points of negative energy damage per Hit Die to all creatures in a 30 ft. burst, with a Reflex save for half. The save DC is 10 + 1/2 class level + [[Con]] modifier. The Gate Knight's slayer, if within range, is not entitled to a save. If it is unclear which single creature is responsible for the gate knight's death, the designation is up to DM discreation.
'''{{#anc:Anchor|Undying Rage}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 19th level the Gate Knight uses his connection to the darkness to continue his existence when he would have otherwise perished. When reduced to negative hit points, he may make a Fortitude save at a DC equal to 10 - his hit points. Success means that he may act normally. He still accrues damage from taking strenuous actions while at negative hit points, but he may continue to fight as long as he can continue to make the Fortitude save every round. It does not protect him from effects which destroy the body, such as [[SRD:Disintegrate|Disintegrate]] or Vorpal, or instant death effects. In addition, when in an Undying Rage the Gate Knight gains a +8 bonus to [[Str]].
'''{{#anc:Anchor|One With Darkness}}:''' At 20th level the Gate Knight has an awakening and finally reaches out to his inner darkness. Upon realizing its true nature, the Gate Knight transforms and becomes an Outsider (Native). He may still be raised and resurrected, and counts as a member of his original race for all effects. He gains either damage reduction 10/silver or damage reduction 10/cold iron, chosen by the gate knight upon acquiring this ability. In addition he experiences a subtle physical change to his body which marks him as unnatural, such as blackened eyes or a visible aura.
====Ex-Gate Knights====
====Epic Gate Knight====
{| class="{{zebra d20}}"
|+ class="epic" |
<div>{{#anc:Anchor|Table: The Epic Gate Knight}}</div>
Hit Die: d12
|-
! Level !! Special
|- class="{{Odd-Even}}"
| 21st || class="left" |
|- class="{{Odd-Even}}"
| 22nd || class="left" |
|- class="{{Odd-Even}}"
| 23rd || class="left" | Sacrifice (Least or Lesser or Greater or Dark)
|- class="{{Odd-Even}}"
| 24th || class="left" | Bonus Feat
|- class="{{Odd-Even}}"
| 25th || class="left" | Dark Burst 6/day
|- class="{{Odd-Even}}"
| 26th || class="left" | Sacrifice (Least or Lesser or Greater or Dark)
|- class="{{Odd-Even}}"
| 27th || class="left" |
|- class="{{Odd-Even}}"
| 28th || class="left" | Bonus Feat
|- class="{{Odd-Even}}"
| 29th || class="left" | Sacrifice (Least or Lesser or Greater or Dark)
|- class="{{Odd-Even}}"
| 30th || class="left" | Dark Burst 7/day
|-class="noalt"
| colspan="42" class="skill" |
2 + [[SRD:Intelligence|Int]] modifier skill points per level.
'''Sacrifice:''' Every 3 levels the Gate Knight gains an additional sacrifice ability.
'''{{#anc: Anchor| Bonus Feats }}:''' The epic Gate Knight gains a bonus feat (selected from the list of epic Gate Knight bonus feats) every 4 levels after 20th.
''Epic Gate Knight Bonus Feat List:'' <-list of bonus epic feats->.
'''Skill Selection:''' Pick a number of skills equal to 2 + [[Int]] modifier.
{| class="{{zebra d20}}"
|-
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty
|- class="{{Odd-Even}}"
| class="left" | Concentration || 4 || [[Con]] || —
|- class="{{Odd-Even}}"
| class="left" | Knowledge Religion || 4 || [[Int]] || —
|- class="{{Odd-Even}}"
| class="left" | Sense Motive || 4 || [[Wis]] || —
|}
Characters with ranks in Knowledge Religion can research Gate Knights to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
{| class="{{zebra d20}}"
|+ Knowledge Religion
! DC || class="left" | Result
|- class="{{Odd-Even}}"
| 10 || class="left" | Gate Knights sacrifice their own life energy to strike with great power and might.
|- class="{{Odd-Even}}"
| 15 || class="left" | A Gate Knight's sacrifices to a hungry force from beyond grants him almost magical powers... at a price.
|- class="{{Odd-Even}}"
| 20 || class="left" | Gate Knights are hard to kill, sometimes defying death when others should have perished long ago.
|- class="{{Odd-Even}}"
| 30 || class="left" | Tose who reach this level of success can gain information about a specific Gate Knight, their name and whereabouts, and/or lore surrounding them.
|}
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