Changes

Jump to: navigation, search

Player (3.5e Prestige Class)

203 bytes added, 07:30, 12 August 2016
m
I honestly forgot this existed.
{{3.5e Prestige Class Prereqs
|alignment= Any
|skills=Perform (acting) X 8 ranks
|feats=
|special=Inspire Courage, Inspire Competence
|special1=Variable Saves, Specialization
|special2=Skill Focus (Perform (Acting)), Bonus Feat, Quick Change
|special3=Variable Saves, Soliloquy, Specialization
|special4=Celebrity, Bonus Feat
|special5=Master Thespian
'''{{Anchor|Specialization}}:''' At first and third level, the Player chooses an area of thespian expertise. They're quite good at their chosen area. If you have another type of specialization (like Pulp, Mystery, Improvization, or whatever) in mind, talk things out with the DM or whatever.
''{{Anchor|Comedy}} {{Ex}}:'' Laughter may not always be the best medicine, but it can raise spirits. You can make a Perform (acting) or Perform (comedy) check as a stadard standard action to negate a morale penalty. The DC is equal to 5 times the penalty (5 for -1, 10 for -2, 15 for -3, and so on).
''{{Anchor|Musical}} {{Ex}}:'' The combination of song and scene are more effective than one or the other alone. The bonuses you give from your Bardic Performance (typically from Inspire Competence or Inspire Courage) are increased by 1.
''{{Anchor|Romance}} {{Sp}}:'' By using a Bardic Performance, the Player can laud and serenade someone. This has the effects of charm person (although it can affect any creature of any similar type to the Player). The Player can only have a single creature romanced at a time.
''{{Anchor|Tragedy}} {{Su}}:'' A tragic scene can pull the heartstrings of even the most stonefaced. The Player can use Inspire Fear and Inspire Misery. These are like Inspire Courage and Inspire Competence, but they give morale penalties instead of bonuses and affect enemies instead of allies. Inspire Fear and Inspire Misery grant saves (Charisma based).
'''{{Anchor|Skill Focus}}:''' At second level, the Player gets Skill Focus (Perform (Acting)) as a bonus feat.
'''{{Anchor|Bonus Feat}}:''' At second and fourth level, the Player gets a bonus feat based on the specialization chosen, even if they don't meet the prerequisites.
''{{Anchor|Comedy}} '' Improved Feint
''{{Anchor|Musical}} '' Music of the Gods
''{{Anchor|Romance}} '' Contagious Success
''{{Anchor|Tragedy}} '' Drop Dead and Unfinished Business
'''{{Anchor|Quick Change}} {{Ex}}:''' A second level Player is used to changing costumes between scenes, and takes no longer than 1 minute to put on a disguise or don or remove armor.
'''{{Anchor|Soliloquy}} {{Su}}:''' At any point starting at level 3, a Player can declare they're giving a soliloquy. As long as the Player does nothing more in a round than speak or move 10' or less, all other creatures treat it as invisible and silent. This is a Mind Affecting effect. A Musical Player may sing instead of speak, but may not use Bardic Music or similar class features during a soliloquy.
'''{{Anchor|Celebrity}}:''' A level 4 Player is quite well known. They get the Celebrity feat as a bonus feat, even if they don't meet the prerequisites (unlikely though that is).
'''{{Anchor|Master Thespian}}:''' A level 5 Player is a Master Thespian and a legend in their trade. They choose one of the options below from the specializations they selected. Additionally they get a +2 to Perform (acting) checks that match that specialization just because why not.
''{{Anchor|Master Comic}} {{Su}}:'' When the Player spends a Bardic Performance to Fascinate, there is no limit to the amount of HD that can be effected and no maximum duration. The Player can just keep amusing people as long as desiteddesired. Eventually pesky things such as eating, drinking, and sleep may get in the way, but that's what props are for, isn't it?
''{{Anchor|Master Songbird}} {{Su}}:'' The Player can start a song with an inspiring chorus that other creatures instinctively know and can follow along with. When the Player starts a Bardic performance, any number of allies in range can join in the performance (taking the same actions as the Player) and extend the range of the performance. Creatures joining in the chorus count as a Bard of half of the Player's character level with max ranks in Perform for the purposes of this effect.
1,084
edits

Navigation menu