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Armor of Light (Su):
Starting at 3rd level, the Paragon can shield themselves from attack. When attacked, the Paragon can, by spending 1 Grace point, add a bonus to their AC to their Wisdom modifier. This AC bonus only applies to that one attack.
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Hard Light:
Prereq: Mender's Sprite class feature
Benefit: Your mender's sprites can pick up and move objects. They are treated as having a Strength score of 1. They can not move attended objects unless the attending creature allows them to do so.
Scalpel Strike:
You can use your medical training to hurt as well as to heal.
Prereqs: Heal 6 ranks, Medical Knowledge
Benefit: Whenever you attack a target you are flanking, add half of your Heal ranks to the damage roll.
Positive Ambush:
Your sliver of positive energy allows you to harm those who are immune to your normal assault.
Prereqs: Positive subtype, sneak attack 2d6.
Benefit: When you attack an undead creature, you may ignore their creature type for the purposes of sneak attack.
Critical Care:
You can treat the recently dead.
Prereqs: Heal 8 ranks, Medical Knowledge
Benefit: You can bring someone back from the brink of death. You can attempt a DC 25 Heal check on a patient who has been dead up to 15 minutes; the patients body must be mostly intact (as raise dead). Attempting this check takes 5 minutes and costs 200 gp in medical and alchemical supplies. If the check is successful, the target is brought back to life stable at -9 hit points. Once someone is revived by this feat, they can not be revived by this feat again for one week.