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→Ability Checks
For every ability check, the GM decides which of the six abilities is
relevant to the task at hand and the difficulty of the task, represented
by a '''Difficulty Class''' (DC). The more difficult a task, the higher its DC. The
Typical Difficulty Classes table shows the most common DCs.
{|class="zebra d20"
!colspan="2"|+ Typical Difficulty Classes|-! Task Difficulty || !DC
|-
| Very easy
means the character or monster makes no progress toward the objective or makes
progress combined with a setback determined by the GM.
== Contests ==
Sometimes one character’s or monster’s efforts are directly opposed to