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SRD5:Damage and Healing

54 bytes added, 18:22, 22 October 2016
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Healing
==Healing==
{{alsosee-sect|SRD5:Resting|Resting}}Unless it results in death, damage isn’t permanent. Even death is reversible through powerful magic. [[SRD5:Resting|Rest ]] can restore a creature’s hit points, and magical methods such as a ''[[SRD5:Cure Wounds|cure wounds]]'' spell or a [[SRD5:Potion of Healing|potion of healing]] can remove damage in an instant.
When a creature receives healing of any kind, hit points regained are added to its current hit points. A creature’s hit points can’t exceed its hit point maximum, so any hit points regained in excess of this number are lost. For example, a druid grants a ranger 8 hit points of healing. If the ranger has 14 current hit points and has a hit point maximum of 20, the ranger regains 6 hit points from the druid, not 8.
A creature that has died can’t regain hit points until magic such as the revivify spell has restored it to life.
==Dropping to 0 Hit Points==
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