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Armor of Conviction (Ex):
Starting at 6th level, the Paragon adds their Charisma bonus (if any) to their Armor Class.
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General Features:
Dragon Voice (Ex): Dragonsouls have an innate knowledge of the language of dragons. They gain Draconic as an automatic language.
Dragon Eternity (Ex): Dragonsouls age much slower. The start point of each of their age categories is multiplied by 10.
Dragon Soul (Ex): Dragonsouls can cull great power from within their soul. Every level, they must choose one Soul Feature. They gain the chosen feature.
Dragon Form (Ex): If you have any Form Soul Features, you can enter and exit dragonform as a full-round action. Dragonform has no effect on its own; however, the Form Soul features each provide effects.
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Soul Features:
Dragon Claws (Form):
Benefit: While in dragonform, you gain a set of natural weapons; you gain a primary bite attack (damage 1d6+Str) and 2 secondary claw attacks (damage 1d6+1/2 Str).
Dragon Scales (Form):
Benefit: While in dragonform, you gain a +3 natural armor bonus and immunity to fire damage.
Dragon Presence (Form):
Benefit: While in dragonform, you gain the ability of frightful presence. When you attack or charge, all foes within 40 feet must make a Will save (DC 10+1/2 your HD+your Cha). Those who fail are shaken for 1d6+your Cha modifier rounds. A sucessful save indicates that the opponent is immune to the your frightful presence for 24 hours. Dragons are immune to your frightful presence and vice versa (you retain this immunity while not in dragonform).
Dragon Wings (Form):
Beneift: While in dragonform, you gain a natural fly speed of 40 feet (average maneuverability).
Dragon Stature (Form):
Benefit: While in dragonform, you increase in size by one size category. In addition, your Strength score increases by 2 (this bonus only applies in dragonform).
Dragon Heart:
Benefit: You gain a single Dragon hit die. This grants you (assuming you have no other dragon hit dice) 1d12 hit points, +1 BAB, +2 to all saving throws and 6+Int skill points; the class skills for this hit die are as follows: Craft, Intimidate, Knowledge (any), Listen, Sense Motive, Spellcraft and Spot. This hit die, while increasing your total hit dice, does not increase your ECL.
Dragon Eyes:
Benefit: You gain Darkvision out to a range of 60 feet and low-light vision. In addition, you get +4 to all Spot checks.
Dragon Fire:
Benefit: You gain a breath weapon usable as a standard action. Your breath weapon is a 50 foot line, dealing 1d6 fire damage plus 1d6 fire damage for every 2 hit dice you have. Effected creatures may attempt a Reflex save (DC 10+1/2 your HD+Con modifier) to half the damage. You may use this breath weapon once every 1d4 rounds.
Dragon Will:
Benefit: You get a +3 bonus to Will saves. In addition, you have spell resistance equal to 11+your HD.
Dragon Endurance:
Benefit: You get a +3 bonus to Fortitude saves. In addition, your maximum hit points are increased by 1 per hit die. Lastly, your aging stops completely; you are now ageless.
Dragon Magic:
Benefit: You gain minor spellcasting; you gain spellcasting as a second level sorcerer. In addition, you gain Eschew Materials as a bonus feat.
Dragon Link:
Benefit: You gain a drake as a loyal dragon companion and servant. This companion gains extra hit dice equal to half your level minus one ([level/2]-1). If you lose this companion, you can resurrect them with a magical ritual that costs 100 gp and takes 24 hours.
Dragon Blade:
Benefit: You gain a Blade of the Dragonslayer. If you lose this blade, you can summon it with a magical ritual that costs 100 gp and takes 24 hours; if it is destroyed, you can re-create it with the same ritual.
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Drake:
Size/Type: Tiny Dragon
Hit Dice: 1d12 (6 hp)
Initiative: +1
Speed: 10 ft. (2 squares), fly 40 ft. (average)
Armor Class: 14 (+2 size, +1 Dex, +1 natural), touch 13, flat-footed 13.
Base Attack/Grapple: +1/-9
Attack: Bite +2 melee (1d4)
Full Attack: Bite +2 melee (1d4)
Space/Reach: 2½ ft./0 ft.
Special Attacks: --
Special Qualities: Darkvision 60 ft, immunity to sleep and paralysis, low-light vision, fire resistance 5, change shape.
Saves: Fort +3, Ref +3, Will +3
Abilities: Str 10, Dex 13, Con 12, Int 8, Wis 12, Cha 6
Skills: Listen +7, Spot +7
Feats: Alertness, Weapon Finesse (B)
Organization: Solitary
Challenge Rating: 1
Alignment: Any
Advancement: 1-3 HD (Tiny); 4-6 HD (Small)
Level Adjustment: --
A dragon born with the soul of a mortal race, a drake is substantially weaker than normal dragons. Due to this missing core, the drake lacks the magical abilties of full-powered dragons. However, they can draw unique minor abilities from the soul they do have.
Change Shape (Su):
A drake with at least 4 hit dice has a single Small humanoid form they can assume.
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Blade of the Dragonslayer (minor artifact):
The blade of the dragonslayer (also known as the blade of dragonsbane) is a powerful weapon in the fight against dragons. It is a +1 longsword in most cases; however, when attacking a dragon, it is a +4 longsword that deals an extra 3d6 points of damage. In addition, while in hand it grants a +3 dodge bonus to AC against the natural weapons of dragons and +3 dodge bonus to Reflex saves against the breath weapons of dragons.
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