Changes
→Criticism
::It seems clear to me that the intent is to allow that immediate reaction to be used on its own turn. All it needs to do is be changed to a minor action, or have a tiny footnote that says "Despite being an immediate action, this power can be used on your own turn". Indeed, saying that the author "does not understand the fundamentals of D&D 4e" just because of ONE MINOR MISTAKE, when its plainly clear what the author intended is overly harsh. And a defender doesn't need to be able to mark often or frequently - the sheer fact that this class can cause prone or immobilization at-will makes it an effective defender. [[User:Karrius|Karrius]] 00:38, 1 September 2009 (UTC)
::You can take only one immediate action per round, either an immediate interrupt or an immediate reaction. If you take an immediate action, you can’t take another one until the start of your next turn, but you can’t take an immediate action on your own turn. If you don't understand that, you don't understand the fundamentals of Dungeons and Dragons Fourth Edition and should leave the design to the professionals at WoTC. --Reginald P. Linux 13:26, 1 September 2009 (UTC)
: Dude, why do you think it's a problem for a ''goblin'' with ''threatening reach'' to only mark opponents when he shifts or inflicts damage on other players' turns? I thought people were complaining about that power being ''too good'' and now people are bitching that it isn't good enough when it only triggers on attacks of opportunities? Make up your mind.