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edits
Changes
→Becoming a Shieldmaster
|-
! Feats:
| [[Dodge]], [[Shield Proficiency]], [[Improved Shield Bash]].
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'''{{Anchor|Concealing Shield}} ([[Ex]]):''' A shieldmaster knows a shield can provide a physical cover from the enemy's sights. At 1st level a shieldmaster may use a light or heavy shield, and gains a constant 10% miss chance from enemy attacks which require attack rolls. If using a tower shield, this miss chance is 20%. At 3rd level the miss chances rise to 15% and 35% respectively, and at 5th level 20% and 50%. The miss chance is not negated by [[SRD:True Seeing|True Seeing]], but can be negated if the shieldmaster loses his shield bonus to AC. When However be aware any attack which hits, but is negated by this miss chance instead hits, and damages, the shieldmaster's shield. Thus it is advised the shieldmaster bring a durable shield with him. Finally, when using the [[total defense]] action, the miss chance doubles. Multiple shields do not stack benefits, although the shieldmaster may choose which shield to take a blow with.
'''{{Anchor|Shield Fighting}} ([[Ex]]):''' At 1st level a shieldmaster gains [[Two-Weapon Fighting]] when making attacks with his weapon and a shield. If the shieldmaster already possesses [[Two-Weapon Fighting]], he reduces the penalties by 1 when attacking with his shield.