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'''{{Anchor|Armored Mage}} {{Ex}}:''' A warmage can cast warmage spells while wearing up to [[SRD:Medium Armor|medium armor]] and [[SRD:Shields|light shields]] without incurring the normal [[SRD:Arcane Spell Failure Chance|arcane spell failure chance]]. However, like any other arcane spellcaster, a warmage wearing [[SRD:Heavy Armor|heavy armor]] or using a heavy shield incurs a chance of arcane spell failure if the spell in question has a somatic component (most do). A multiclass warmage still incurs the normal arcane spell failure chance for arcane spells received from other classes.
'''{{Anchor|Warmage Edge}}:''' At 1st level, a warmage can deal extra damage with spells that deal hit point damage. A warmage adds his class level times his [[Intelligence]] modifier, divided by two, to all of the targets of a spell. For spells that hit multiple times, the target receives the extra damage onceadd it every time.
'''{{Anchor|Combat Casting}}:''' At 2nd level, a Warmage gains [[SRD:Combat Casting|Combat Casting]] as a bonus feat.