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User:Rithaniel/Planetwisted (3.5e Template)

1,041 bytes added, 21:31, 4 September 2009
Creating a Planetwisted: (Okay, all Minor Benefits are uploaded now, so yay!)
The following are all minor modifacations that heighten a characters physical abilities.
'''{{Anchor|Swift Footed:}}''' You gain a +10 foot increase to your [[SRD:Movement Speed|land speed]]. This modifacation can be taken multiple times, and it's effects stack. Though, this template cannot add more than +30 feet to a characters [[SRD:Movement Speed|Base Land Speed]]. ''Cost: 1p''
'''{{Anchor|FlightIncreased Ability:}}''' You gain powerful wings that may be feathered, batlike, or even made of stone, grating you a [[SRD:Fly|flight]] speed equal +2 bonus to (one of your [[SRD:Movement Speed|land speed]]−10) at Average Maneuverabilityability scores. At 5 HDThis modifacation can be selected multiple times, this upgrades to good maneuverability. At 10 HDand it's effects stack, this flight maneuverability upgrades but it cannot grant more than a +6 bonus to perfectany single ability score. ''Cost: 2p1p''
'''{{Anchor|AquaticEternally Rested:}}''' You gain fins, powerful leg muscles that can propell you forward extremely quickly, and gills, granting you a swim speed equal no longer require sleep to (your [[SRD:Movement Speed|land speed]]−10 feet), and are able to breath underwater without a problem. At 5 HD, this swim speed improves to (your [[SRD:Movement Speed|land speed]]). At 10 HD, this swim speed improves to (your [[SRD:Movement Speed|land speed]]+10 feet)survive. ''Cost: 2p1p''
'''{{Anchor|Hard SkinBreathless:}}'' Your gain a +2 natural armor bonus ' You no longer require air to your AC at 1 HD and an addition +1 every 4 HD beyond (4th, 8th, 12th, etc). If you already have natural armor, use whichever value is highersurvive. ''Cost: 3p1p''
'''{{Anchor|Fast HealingHungerless:}}''' You gain [[SRD:Fast Healing|fast healing]] equal no longer require food to (1 + ¼ your [[SRD:Hit Dice|HD]])survive. ''Cost: 2p1p''
'''{{Anchor|Dense BodyFast Healing:}}'' All of ' You gain [[SRD:Fast Healing|fast healing]] equal to (1 + ¼ your [[SRD:Hit Dice|HD]], both past and future, improve by one step, to a maximum of d12). ''Cost: 3p2p''
'''{{Anchor|Infernal WoundBonus Feat:}} ([[SRD:Su|Su]]):'' The damage you deal with manufactured weapons causes a persistent wound. A creature injured by ' You gain a manufactured weapon you use loses 2 additional [[SRD:Hit Points|hit points]] each [[SRD:Round|round]]. The wound does not [[SRD:Heal|heal]] naturally and resists [[SRD:Heal|healing]] [[SRD:Creature Spells and Powers#Spells|spells]]bonus feat. The continuing hit point loss can be stopped by a [[SRD:Heal Skill|Heal]] check, a ''cure'' spell, or a ''[[SRD:Heal|heal]]'' spellYou may only select this modifacation once. However, a character attempting to cast a ''cure'' spell or a ''[[SRDCost:Heal|heal]]2p'' spell on a creature damaged by a manufactured weapon you use must succeed on a [[SRD:Caster Level|caster level]] check, or the spell has no effect on the injured character.
A successful [[SRD:Heal Skill'''{{Anchor|Heal]] check automatically stops the continuing hit point loss as well as restoring [[SRDExtreme Awareness:Hit Points|hit points]]. The infernal wound is a }}''' You gain [[SRD:Supernatural Ability|supernatural ability]] of you, not of the weapon you use. The check [[SRD:DC|DCs]] are Blindsight and Blindsense#Blindsight (10 + half your [[SRD:Hit DiceEx)|HDBlindsight]] + your [[SRD:Constitution|Con]] modifier)out to 20 ft. ''Cost: 2p''
''Tongues ([[SRD:Su'{{Anchor|Su]])Pulse Sight:}}'''You can speak with any creature that has a gain [[SRD:Speak Language SkillTremorsense|languageTremorsense]], as though using a ''[[SRD:Tongues|tongues]]'' spell ([[SRD:Caster Level|caster level]] equal out to your [[SRD:Hit Dice|Hit Dice]]). This ability is always active40 ft. ''Cost: 2p''
'''{{Anchor|Perfect FormScent:}}'' Your body has become in tune with battle, and all of it's dips and flows. You never take a penalty to gain the [[SRD:Attack RollScent|attack rollsscent]] greater that −5. Even penalties made because an attack being an iterative attack is never greater than −5quality. ''Cost: 3p2p''
'''{{Anchor|Bonus FeatNatural Skill:}}''' You gain a +10 inherent bonus featto a single skill. You may only select this modifacation onceFor example, your body could be encased in slippery slime, that grants you a +10 bonus to [[SRD:Escape Artist Skill|escape artist]], or perhaps your body has turned into a ghost like shadow, granting you a bonus to [[SRD:Hide Skill|hide]]. ''Cost: 2p''
'''{{Anchor|Extreme AwarenessFlight:}}''' You are in tune with everything around yougain powerful wings that may be feathered, batlike, or even made of stone, granting grating you a [[SRD:Blindsight and Blindsense#Blindsight Fly|flight]] speed equal to (Ex)your [[SRD:Movement Speed|Blindsightland speed]] out −10) at Average Maneuverability. At 5 HD, this upgrades to good maneuverability. At 10 HD, this flight maneuverability upgrades to 20 ftperfect. ''Cost: 2p''
'''{{Anchor|Pulse SightAquatic:}}''' You gain fins, powerful leg muscles that can feel even the slightest shift in the groundpropell you forward extremely quickly, and gills, granting you a swim speed equal to (your [[SRD:Movement Speed|land speed]]−10 feet), and the ability to breath underwater without a problem. At 5 HD, this swim speed improves to (your [[SRD:TremorsenseMovement Speed|Tremorsenseland speed]] out ). At 10 HD, this swim speed improves to 40 ft(your [[SRD:Movement Speed|land speed]]+10 feet). ''Cost: 2p''
'''{{Anchor|Increased Ability:Infernal Wound}}([[SRD:Su|Su]]):'' You gain ' The damage you deal with manufactured weapons causes a +persistent wound. A creature injured by a manufactured weapon you use loses 2 bonus to one of your ability scoresadditional [[SRD:Hit Points|hit points]] each [[SRD:Round|round]]. The wound does not [[SRD:Heal|heal]] naturally and resists [[SRD:Heal|healing]] [[SRD:Creature Spells and Powers#Spells|spells]]. This modifacation The continuing hit point loss can be selected multiple timesstopped by a [[SRD:Heal Skill|Heal]] check, a ''cure'' spell, and itor a ''[[SRD:Heal|heal]]''s effects stackspell. However, but it cannot grant more than a +6 bonus character attempting to any single cast a ''cure'' spell or a ''[[SRD:Heal|heal]]'' spell on a creature damaged by a manufactured weapon you use must succeed on a [[SRD:Caster Level|caster level]] check, or the spell has no effect on the injured character. A successful [[SRD:Heal Skill|Heal]] check automatically stops the continuing hit point loss as well as restoring [[SRD:Hit Points|hit points]]. The infernal wound is a [[SRD:Supernatural Ability|supernatural ability score]] of you, not of the weapon you use. The check [[SRD:DC|DCs]] are (10 + half your [[SRD:Hit Dice|HD]] + your [[SRD:Constitution|Con]] modifier). ''Cost: 1p2p''
'''Tongues ([[SRD:Su|Su]]):''' You can speak with any creature that has a [[SRD:Speak Language Skill|language]], as though using a ''[[SRD:Tongues|tongues]]'' spell ([[SRD:Caster Level|caster level]] equal to your [[SRD:Hit Dice|Hit Dice]]). This ability is always active. ''Cost: 2p'' '''{{Anchor|Natural SkillHard Skin:}}''' You gain a +10 inherent 2 natural armor bonus to a single skill. For exampleyour AC at 1 HD and an addition +1 every 4 HD beyond (4th, 8th, your body could be encased in slippery slime12th, that grants etc). If you a +10 bonus already have natural armor, use whichever value is higher. ''Cost: 3p'' '''{{Anchor|Ice Body:}}''' You gain [[SRD:Cold Immunity|immunity to cold]]. ''Cost: 3p'' '''{{Anchor|Flame Body:}}''' You gain [[SRD:Escape Artist SkillFire Immunity|immunity to fire]]. ''Cost: 3p'' '''{{Anchor|Dense Body:}}''' All of your [[SRD:Hit Dice|escape artistHD]], or perhaps your both past and future, improve by one step, to a maximum of d12. ''Cost: 3p'' '''{{Anchor|Perfect Form:}}''' Your body has turned into a ghost like shadowbecome in tune with battle, granting you and all of it's dips and flows. You never take a bonus penalty to [[SRD:Hide SkillAttack Roll|hideattack rolls]]greater that −5. Even penalties made because an attack being an iterative attack is never greater than −5. ''Cost: 2p3p''
=== Major Benefits ===
The following are all major modifacations that heighten a characters physical abilities. A character may only have a single major positive modifacation per ''10p'' worth of modifacations.
'''{{Anchor|Aura of PowerAgeless:}}'' Whether by divine blessing, or ' You no longer takes penalties to your own sheer presence of existanceability scores for aging and no longer have a maximum age, allowing you gain a +1 deflection bonus to your AC at 1 HD and an addition +1 every 3 HD beyond (3rd, 6th, 9th, etc)live forever. Bonuses to ability scores for aging still accrue. ''Cost: 6p4p''
'''{{Anchor|Inexorable Strength:}}''' Your physical body is judgement itself, and it seems that nothing can stop you. Any melee attack you make ignores [[SRD:Breaking and Entering#Hardness|hardness]] and [[SRD:Damage Reduction|damage reduction]]. ''Cost: 4p'' '''{{Anchor|Powerful Build}} ([[SRD:Ex|Ex]]):''' Your physical stature lets you function in many ways as if you were one [[SRD:Size Category|size category]] larger. Whenever you are subject to a size modifier or special size modifier for an opposed check (such as during [[SRD:Grapple|grapple check]]s, [[SRD:Bull Rush|bull rush]] attempts, and [[SRD:Trip|trip]] attempts), you are treated as one size larger if doing so is advantageous to you. You are also considered to be one size larger when determining whether a creature’s special attacks based on size (such as [[SRD:Improved Grab|improved grab]] or [[SRD:Swallow Whole|swallow whole]]) can affect you. You can use weapons designed for a creature one size larger without penalty. However, your space and reach remain those of a creature of your actual size. The benefits of this special quality stack with the effects of [[SRD:Powers|powers]], abilities, and [[SRD:Creature Spells and Powers#Spells|spells]] that change the subject’s [[SRD:Size Category|size category]]. ''Cost: 4p'' '''{{Anchor|Aura of Power:}}''' Whether by divine blessing, or your own sheer presence, you gain a +1 deflection bonus to your AC, this deflection bonus increases by an addition +1 every 3 HD beyond (3rd, 6th, 9th, etc). ''Cost: 6p'' '''{{Anchor|Wisp Form}} ([[SRD:Su|Su]]):''' You gain the ability to, as a [[SRD:Standard Action|standard action]], go ethereal as though by the effects of an ''[[SRD:Ethereal Jaunt|ethereal jaunt]]'' spell. This etherealness lasts a number of rounds equal to your [[SRD:Constitution|Constitution]] modifier, and can be used up to three times per day. ''Cost: 6p'' '''{{Anchor|Regeneration:}}''' Your body restores itself at a phenomenal rate, granting you [[SRD:Regeneration|regeneration]] equal to (1 + ¼ your [[SRD:Hit Dice|HD]]). When you gain this modifacation, you must select two options from the following list as ways to bypass your [[SRD:Regeneration|regeneration]]. ''Cost: 7p''
*Chaotic-aligned damage
*Lawful-aligned damage
*Damage from a cold iron weapon
*Damage from a silver weapon
 
''{{Anchor|Inexorable Strength:}}'' Your physical body is judgement itself, and it seems that nothing can stop you. Any melee attack you make ignores [[SRD:Breaking and Entering#Hardness|hardness]] and [[SRD:Damage Reduction|damage reduction]]. ''Cost: 4p''
 
''{{Anchor|Powerful Build}} ([[SRD:Ex|Ex]]):'' Your physical stature lets you function in many ways as if you were one [[SRD:Size Category|size category]] larger. Whenever you are subject to a size modifier or special size modifier for an opposed check (such as during [[SRD:Grapple|grapple check]]s, [[SRD:Bull Rush|bull rush]] attempts, and [[SRD:Trip|trip]] attempts), you are treated as one size larger if doing so is advantageous to you. You are also considered to be one size larger when determining whether a creature’s special attacks based on size (such as [[SRD:Improved Grab|improved grab]] or [[SRD:Swallow Whole|swallow whole]]) can affect you. You can use weapons designed for a creature one size larger without penalty. However, your space and reach remain those of a creature of your actual size. The benefits of this special quality stack with the effects of [[SRD:Powers|powers]], abilities, and [[SRD:Creature Spells and Powers#Spells|spells]] that change the subject’s [[SRD:Size Category|size category]]. ''Cost: 4p''
=== Minor Penalties ===
The following are all minor modifacations that lower a characters physical abilities.
'''{{Anchor|Decreased Ability:}}''' You gain a −2 penalty to one of your ability scores. This modifacation can be selected multiple times, and it's effects stack, but it cannot impose more than a −6 bonus to any single ability score. ''Cost: −1p''
=== Major Penalties ===

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