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Serpent's Chosen (3.5e Soulmeld)

30 bytes added, 20:11, 15 May 2017
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|benefit=When you shape this soulmeld, you gain the ability to utilize a serpentine spirit as a weapon. With the action normally required to draw a weapon, you can form a ghostly cobra-like serpent, coiled around your arm, head poised above your hand as if to strike. The cobra can spit a glob of venom as an attack option, dealing 1d4 acid damage as a ranged touch attack with a range increment of 15ft and a critical profile of 19-20/x2; Targets immune to poison are immune to the acid damage from this attack. On a successful critical hit, the target is affected by venom, able to make a Fortitude save against the DC of this Soulmeld or take 1 point of Constitution each round for 2 rounds, +1 round per point of Essentia invested; A successful save negates the poison that round.
After firing ten such globs of venom, the serpent's stores run dry. However, as a standard action, the they can launch the venom-less ghostly serpent at a target as a ranged touch attack (Same range as the venom globs). If it hits, the target takes damage as if struck by a glob of venom and must make a Fortitude save or be Paralyzed for one round; Targets immune to poison or fear gain a +2 saving throw against this paralyzation and targets immune to both are immune to the paralyzation from this attack, even if not otherwise immune to paralyzation. Once the serpent has been thrown, it takes two full rounds for it to become available to "draw" as a weapon once more.
'''Essentia:''' For every point of Essentia invested in this Soulmeld, the weapon gain a +1 bonus to attack and damage rolls.
|brow='''Dread Serpent:''' Once per encounter, you can call upon the spirits to instill fear in enemies. As a standard action that expends your serpent weapon, you can hurl a dark orb at any solid or liquid point in space within Medium range. Upon striking a creature, a barrier or the point it was aimed at, the orb explodes outward, creating a 30' sphere of effect. Within this effect, light is dimmed (Illumination becomes dim illumination but dim illumination doesn't become darkness) and all foes within the sphere must make a Will save or become Panicked; If the save is successful, they are only Frightened (Both effects lasting for 1 round, plus 1 round per point of Essentia invested). Either way, the targets run away from the center of the orb and can't re-enter the orb without triggering another saving throw. The orb lasts three rounds, plus one round per point of Essentia invested. As this is a [Mind-Affecting] [Fear] effect, some creatures will be immune to it, but Undead are not immune to this ability like they are other fear/Mind-Affecting effects. You cannot reform your serpent until one round after the Dread Serpent's duration has ended.
|hands='''Venom Gourd:''' As a standard action, you can form your serpentine spirit-weapon into a gourd of venom, then throwing the gourd as part of the action (15ft range increment, but you only have to hit the square you're aiming at, which is usually AC 5). When the gourd strikes creature, barrier or ground, it shatters, coating a 20-foot radius with venom. Enemies within the area take 1d6 acid damage every round while they are within the gourd's area, with a Fortitude save for half, and of course, this acid effect is treated as poison and thus creatures with immunity or resistance to poison react as such. Allies within the gourd's venom are instead healed for 2d4 each round. The gourd's effect lasts one round for every glob of venom that was remaining in the spirit-serpent at the time of making the gourd, plus one round per point of Essentia invested. After the gourd has been thrown, you may re-form your serpent-weapon normally.
|feet='''Slither:''' As a swift action or Immediate action, you may move up to your land speed in any direction, ignoring difficult terrain but not barriers. Until the beginning of your next turn, you are Incorporeal. This ability takes 5 round rounds to "cool down" before it can be used again (If used as a Swift action) or 6 rounds (If used as an Immediate action).
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