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Creeping Cold (5e Spell)

1 byte added, 02:06, 13 June 2017
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|range= 30 feet
|comp= V, S, M
|concentration=y|dur= Concentration; 3 rounds, see text
|summary= You turn a creatures sweat and the airs ambient moisture to ice, creating blisters as the ice forms on and inside the skin.
|rules= Targeting a creature you can see within range as reach out your hand and making a crushing motion, you turn a creatures sweat and the airs ambient moisture to ice, creating blisters as the ice forms on and inside the skin. Make a ranged spell attack at a creature you can see within range. On a hit, the target takes 1d6 points cold damage. Using your bonus action during your subsequent turns for the duration, the target takes 1d6 cumulative points of cold damage (that is, 1d6 on the 1st round, 2d6 on the second, and 3d6 on the third, etc) and loses a cumulative 5 feet of speed (that is, 5 feet on the 1st round, 10 feet on the second, and 30 feet on the 3rd, etc) from all movements for one round. Each time the target would take damage from this effect it gets a Constitution saving throw, a successful save reduces the damage by half and negates the loss of movement speed.
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