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3.5e Feats

433 bytes removed, 14:18, 9 September 2009
Combat Feats
'''Evasion''' :'''Prerequisite:''' Lightning Reflexes, character level 1st.:'''Benefit:''' If you make a successful Reflex saving throw against an attack that normally deals half damage or reduced effect on a successful save, you instead take no damage or effect. Evasion can be used only if you wear light or no armor and carry no more than a light load. You lose the benefits of this feat in any situation that you are denied your Dexterity modifier to AC.  '''Flexible Armor Tactics''' :'''Prerequisite:''' Str 13Dodge, Any armor proficiency.:'''Benefit:''' While wearing armor which you are proficient with, you increase its Max Dex by an amount equal to your Strength modifier. This cannot increase your Max Dex beyond double its normal limit, not including bonuses from magical effects, special abilities or other feats.:'''Special:''' Distract is a new combat action. As a standard action anyone can make a Bluff check opposed against a single target's Sense Motive check. Success means the target is ''dazed'' for 1 round. The target must be within 30 feet and you must be able to see and hear each other.:This feat can be selected multiple times; its effects do not stack. Each time it is selected it allows you to use a new combat action with this feat.:'''Source:''' Arkangelknight (creator); --[[User:Arkangelknight|Arkangelknight]] 11:37, September 9, 2009 (UTC)  '''Greater Unarmed Strike''' :'''Prerequisite:''' Improved Unarmed Strike, character level 6th.:'''Benefit:''' You gain the same benefits that a 4th-level Monk does with your unarmed strike. Essentially, the damage you deal with your unarmed strike improves by one dice size and you treat your unarmed strike as a magic weapon for the purposes of overcoming damage reduction. :'''Special:''' This does not stack with the benefits gained from the Monk class or Monk abilities as they essentially acquire this feat naturally but in a broken order.:'''Source:''' Arkangelknight (creator); --[[User:Arkangelknight|Arkangelknight]] 12:49, September 9, 2009 (UTC)  '''Group Dodge'''
:'''Prerequisite:''' Dex 13, Dodge.
:'''Benefit:''' You may apply your +1 dodge bonus from the Dodge feat to all opponents instead of having to select just one.
'''Dodge, Improved Dodge'''
:'''Prerequisite:''' Dex 13, Dodge, character level 6th.
:'''Benefit:''' Your dodge bonus from the Dodge feat improves by +1.
:Epic Dodge stacks the same bonuses but requires character level 21st.
:'''Source:''' Arkangelknight (creator); --[[User:Arkangelknight|Arkangelknight]] 12:49, September 9, 2009 (UTC)
 
 
'''Evasion'''
:'''Prerequisite:''' Lightning Reflexes, character level 1st.
:'''Benefit:''' If you make a successful Reflex saving throw against an attack that normally deals half damage or reduced effect on a successful save, you instead take no damage or effect. Evasion can be used only if you wear light or no armor and carry no more than a light load. You lose the benefits of this feat in any situation that you are denied your Dexterity modifier to AC.
 
 
'''Flexible Armor Tactics'''
:'''Prerequisite:''' Str 13, Any armor proficiency.
:'''Benefit:''' While wearing armor which you are proficient with, you increase its Max Dex by an amount equal to your Strength modifier. This cannot increase your Max Dex beyond double its normal limit, not including bonuses from magical effects, special abilities or other feats.
:'''Special:''' Distract is a new combat action. As a standard action anyone can make a Bluff check opposed against a single target's Sense Motive check. Success means the target is ''dazed'' for 1 round. The target must be within 30 feet and you must be able to see and hear each other.
:This feat can be selected multiple times; its effects do not stack. Each time it is selected it allows you to use a new combat action with this feat.
:'''Source:''' Arkangelknight (creator); --[[User:Arkangelknight|Arkangelknight]] 11:37, September 9, 2009 (UTC)
:'''Special:''' This feat can be taken multiple times; its effects stack. Each time it is taken the skill rank and character level prerequisites increase by 10.
:'''Source:''' Arkangelknight (creator); --[[User:Arkangelknight|Arkangelknight]] 13:49, September 9, 2009 (UTC)
 
 
'''Unarmed Strike, Greater'''
:'''Prerequisite:''' Improved Unarmed Strike, character level 6th.
:'''Benefit:''' You gain the same benefits that a 4th-level Monk does with your unarmed strike. Essentially, the damage you deal with your unarmed strike improves by one dice size and you treat your unarmed strike as a magic weapon for the purposes of overcoming damage reduction.
:'''Special:''' This does not stack with the benefits gained from the Monk class or Monk abilities as they essentially acquire this feat naturally but in a broken order.
:'''Source:''' Arkangelknight (creator); --[[User:Arkangelknight|Arkangelknight]] 12:49, September 9, 2009 (UTC)
:'''Prerequisite:''' Dex 13, Dodge, character level 1st.
:'''Benefit:''' When attacked while flat-footed or struck by an invisible attacker, you make an opposed Initiative check against the attacker. If you meet or exceed the attacker's roll you retain your Dexterity modifier and dodge bonuses (if any) against such attacks. An attacker that is half your level or lower automatically fails this opposed check. However, you still lose your Dexterity bonus to AC if immobilized.
:'''Source:''' Arkangelknight (creator); --[[User:Arkangelknight|Arkangelknight]] 12:49, September 9, 2009 (UTC)
:'''Prerequisite:''' Dex 13, Uncanny Dodge, Dodge, character level 6th.
:'''Benefit:''' When attacked while flanked, you make an opposed Initiative check against the attacker. If you meet or exceed the attacker's roll you retain your Dexterity modifier and dodge bonuses (if any) against such attacks. An attacker that is half your level or lower automatically fails this opposed check. However, you still lose your Dexterity bonus to AC if immobilized.
 
 
:'''Special:''' Dodge bonuses should be treated as Dexterity bonuses for the purpose of Max Dex from armor and shields. This means that the sum of a character's Dexterity bonus and Dodge bonuses cannot exceed their Max Dex for their armor or shield (whichever is lower).
:This stacks with the Group Dodge feat.
:'''Upgrades:''' Greater Dodge stacks the same bonuses but requires character level 11th.
:Perfect Dodge stacks the same bonuses but requires character level 16th.
:Epic Dodge stacks the same bonuses but requires character level 21st.
:'''Source:''' Arkangelknight (creator); --[[User:Arkangelknight|Arkangelknight]] 12:49, September 9, 2009 (UTC)