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→Armor Class
''or (AC)''. Armor protects its wearer from attacks. The armor (and shield) you wear determines your base Armor Class.
'''Heavy Armor.''' Heavier armor interferes with the wearer’s ability to move quickly, stealthily, and freely. If the Armor table shows “Str 13” or “Str 15” in the [[SRD5:Using_Ability_Scores#Strength |Strength]] column for an armor type, the armor reduces the wearer’s speed by 10 feet unless the wearer has a [[SRD5:Using_Ability_Scores#Strength|Strength ]] score equal to or higher than the listed score.
'''Stealth.''' If the Armor table shows [[SRD5:Using_Ability_Scores#Advantage_and_Disadvantage|“Disadvantage” ]] in the [[SRD5:Using_Ability_Scores#Stealth |Stealth]] column, the wearer has disadvantage on [[SRD5:Using_Ability_Scores#Dexterity |Dexterity]] ([[SRD5:Using_Ability_Scores#Stealth|Stealth]]) checks.
'''Shields.''' A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.