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→An overdue explanation: new section
::Okay, you win the Internet for that one. I nearly broke out in a fit of spontaneous giggling on the spot. --[[User:Luigifan18|Luigifan18]] ([[User talk:Luigifan18|talk]]) 15:59, 6 June 2015 (UTC)
== An overdue explanation ==
In TarkisFlux's rating, he expressed confusion over the 6-point damage negation. This stems from this feat's source material, the <u>Viewtiful Joe</u> series. In both of the first two games, the Ukemi is a purchaseable upgrade that allows you to, upon being hit by an attack and knocked over, activate Zoom In at ''precisely'' the moment you hit the ground to bounce back to your feet. (The [[Reflex]] save requirement in my <u>D&D</u> version is there to reflect the need for precise timing to perform the technique.) As a bonus, executing Ukemi in <u>Viewtiful Joe</u> heals you for one heart (out of a maximum of 15 (starting max health is 5)), though since it requires being knocked over to perform in the first place, and getting knocked over involves getting hurt, it really only gives you back some health that you lost. Furthermore, you lose health upon getting hit, but execute Ukemi upon hitting the ground. Unlike in <u>Viewtiful Joe</u>, getting knocked [[SRD:Prone|prone]] in <u>Dungeons & Dragons</u> doesn't require you to take damage. So having Ukemi heal the user is just completely silly. Plus, Ukemi's healing in <u>Viewtiful Joe</u> is just a consequence of game mechanic limitations, where there's a delay between taking damage and hitting the ground to perform Ukemi. <u>Dungeons & Dragons</u> doesn't care nearly as much about the delay bewteen getting hit and falling over. So I changed the mechanic from health regain to straight-up damage prevention, which is pretty much what was being aimed at in the first place. And it's only 6 hit points because the Ukemi health regain in <u>Viewtiful Joe</u> really isn't a huge amount, so I wanted its counterpart in <u>Dungeons & Dragons</u> to similarly not be such a massive deal. --[[User:Luigifan18|Luigifan18]] ([[User talk:Luigifan18|talk]]) 13:29, 14 November 2017 (MST)