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|name=Hands-Free Grapple
|type=Manipulation
|summary=Grapple or pin creatures with appendages that shouldn't be well-suited for grappling, allowing you to use your more dextrous appendages for something else.
|prereqs=Improved Grapple, BAB +5, Unarmed Mastery class feature ''or'' Str 16 and Dex 15 ''or'' Kickmaster
|fluff=You force your victim's arms to her sides and use your knees to keep them there. With your arms free, you then proceed to retrieve your rope from your backpack...
|benefit=When you are [[SRD:Grapple|grappling]] a creature, you may make a grapple check as an attack action to reposition yourself. If you succeed, you begin grappling the creature with your legs or some other appendage normally not suitable for grappling, leaving you free to use your "primary" appendages (like your hands) for other purposes, such as [[SRD:Use Rope Skill|tying the creature up]], casting a spell with a somatic component, or simply attacking your victim with any weapon you please, even a two-handed one. You may also use your legs or another non-standard appendage for pinning a creature in the same fashion.
|example=<!-- If your skill trick has a complicated mechanic, give an example of how it works. -->
|normal=
|special=The "Unarmed Mastery" class feature refers to being able to make unarmed attacks interchangably with any appendage, including hands, elbows, knees, and feet. Examples of classes with this class feature include [[SRD:Monk|the monk]] and , [[Viewtiful Warrior (3.5e Class)|the Viewtiful Warrior]], and [[Saiyan Warrior (3.5e Class)|the Saiyan Warrior]].
}}</onlyinclude>