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Replaced content with '{{delete|This is a navigation page, not a place to upload your feats. Use Add New 3.5e Character Option.}} == General Feats == List general feats here == Combat Feats =…'
== General Feats ==
== Combat Feats ==
== Item Creation Feats =='''Combat Strike''' :Select one of the following: Bull Rush, Disarm, Distract*, Feint, Grapple, Sunder, Trip.:'''Prerequisite:''' Improved (selected combat action), base attack +1. These prerequisites may vary based on the prerequisite feat's prerequisites.:'''Benefit:''' As a swift action you may add a secondary effect to your next melee attack roll. If this melee attack hits, you can then take your selected combat action as a free action without having to roll another melee touch attack. You must make this attack before the end of your turn. If you make additional attacks in one round they do not benefit from this feat.:'''Special:''' Distract is a new combat action. As a standard action anyone can make a Bluff check opposed against a single target's Sense Motive check. Success means the target is ''dazed'' for 1 round. The target must be within 30 feet and you must be able to see and hear each other.:This feat can be selected multiple times; its effects do not stack. Each time it is selected it allows you to use a new combat action with this feat.:'''Source:''' Arkangelknight (creator); --[[User:Arkangelknight|Arkangelknight]] 11:37, September 9, 2009 (UTC) '''Dodge, Group''' :'''Prerequisite:''' Dex 13, Dodge.:'''Benefit:''' You may apply your +1 dodge bonus from the Dodge feat to all opponents instead of having to select just one.:'''Source:''' Arkangelknight(creator):'''Special:''' Other List item creation feats or effects which improve the dodge bonuses specifically from the dodge feat do not stack with this feat's effects unless exclusively noted otherwise.:'''Source:''' Arkangelknight (creator); --[[User:Arkangelknight|Arkangelknight]] 12:49, September 9, 2009 (UTC)-- '''Dodge, Improved''' :'''Prerequisite:''' Dex 13, Dodge, character level 6th.:'''Benefit:''' Your dodge bonus from the Dodge feat improves by +1.:'''Special:''' Dodge bonuses should be treated as Dexterity bonuses for the purpose of Max Dex from armor and shields. This means that the sum of a character's Dexterity bonus and Dodge bonuses cannot exceed their Max Dex for their armor or shield (whichever is lower).:This stacks with the Group Dodge feat. :'''Upgrades:''' Greater Dodge stacks the same bonuses but requires character level 11th.:Perfect Dodge stacks the same bonuses but requires character level 16th.:Epic Dodge stacks the same bonuses but requires character level 21st.:'''Source:''' Arkangelknight (creator); --[[User:Arkangelknight|Arkangelknight]] 12:49, September 9, 2009 (UTC) '''Dying Breath''' :'''Prerequisite:''' Con 13, Diehard, Endurance.:'''Benefit:''' When you reach negative hit points you gain a +2 morale bonus to attack rolls, caster checks, saves, ability checks, skill checks and increase the DC of all your abilities and spells by 2. Upon death you may make an attack or cast a spell requiring no more than a standard action as an immediate reaction.:'''Source:''' Arkangelknight (creator); --[[User:Arkangelknight|Arkangelknight]] 11:37, September 9, 2009 (UTC) '''Evasion''' :'''Prerequisite:''' Lightning Reflexes, character level 1st.:'''Benefit:''' If you make a successful Reflex saving throw against an attack that normally deals half damage or reduced effect on a successful save, you instead take no damage or effect. Evasion can be used only if you wear light or no armor and carry no more than a light load. You lose the benefits of this feat in any situation that you are denied your Dexterity modifier to AC. '''Flexible Armor Tactics''' :'''Prerequisite:''' Str 13, Any armor proficiency.:'''Benefit:''' While wearing armor which you are proficient with, you increase its Max Dex by an amount equal to your Strength modifier. This cannot increase your Max Dex beyond double its normal limit, not including bonuses from magical effects, special abilities or other feats.:'''Special:''' Distract is a new combat action. As a standard action anyone can make a Bluff check opposed against a single target's Sense Motive check. Success means the target is ''dazed'' for 1 round. The target must be within 30 feet and you must be able to see and hear each other.:This feat can be selected multiple times; its effects do not stack. Each time it is selected it allows you to use a new combat action with this feat.:'''Source:''' Arkangelknight (creator); --[[User:Arkangelknight|Arkangelknight]] 11:37, September 9, 2009 (UTC) '''Mettle''' :'''Prerequisite:''' Great Fortitude, character level 1st.:'''Benefit:''' If you make a successful Fortitude saving throw against an attack that normally deals half damage or reduced effects on a successful save, you instead take no damage or effect. '''Resolve''' :'''Prerequisite:''' Iron Will, character level 1st.:'''Benefit:''' If you make a successful Will saving throw against an attack that normally deals half damage or reduced effects on a successful save, you instead take no damage or effect. '''Sneak Attack''' :'''Prerequisite:''' Hide 6 ranks, Move Silently 6 ranks.:'''Benefit:''' When you hit a creature that is denied their Dexterity modifier to AC, you deal an extra 2d6 points of damage. This does not function against creatures immune to critical hits.:'''Special:''' This feat can be taken multiple times. Each time it is taken the skill rank prerequisites increase by 2.:This feat does not stack with the Rogue's ability since they effectively acquire this feat at in differing intervals.:'''Source:''' Arkangelknight (creator); --[[User:Arkangelknight|Arkangelknight]] 13:49, September 9, 2009 (UTC) '''Trap Sense''' :'''Prerequisite:''' Search 6 ranks, character level 1st.:'''Benefit:''' You gain a +4 bonus to AC against attacks made by traps and a +4 bonus to Reflex saves made against traps (including spell traps such as ''Explosive Runes'' or ''Fire Trap'').:'''Special:''' This feat can be taken multiple times; its effects stack. Each time it is taken the skill rank and character level prerequisites increase by 10.:'''Source:''' Arkangelknight (creator); --[[User:Arkangelknight|Arkangelknight]] 13:49, September 9, 2009 (UTC) '''Unarmed Strike, Greater''' :'''Prerequisite:''' Improved Unarmed Strike, character level 6th.:'''Benefit:''' You gain the same benefits that a 4th-level Monk does with your unarmed strike. Essentially, the damage you deal with your unarmed strike improves by one dice size and you treat your unarmed strike as a magic weapon for the purposes of overcoming damage reduction. :'''Special:''' This does not stack with the benefits gained from the Monk class or Monk abilities as they essentially acquire this feat naturally but in a broken order.:'''Source:''' Arkangelknight (creator); --[[User:Arkangelknight|Arkangelknight]] 12:49, September 9, 2009 (UTC) '''Uncanny Dodge''' :'''Prerequisite:''' Dex 13, Dodge, character level 1st.:'''Benefit:''' When attacked while flat-footed or struck by an invisible attacker, you make an opposed Initiative check against the attacker. If you meet or exceed the attacker's roll you retain your Dexterity modifier and dodge bonuses (if any) against such attacks. An attacker that is half your level or lower automatically fails this opposed check. However, you still lose your Dexterity bonus to AC if immobilized. :'''Source:''' Arkangelknight (creator); --[[User:Arkangelknight|Arkangelknight]] 12:49, September 9, 2009 (UTC) '''Uncanny Dodge, Improved''' :'''Prerequisite:''' Dex 13, Uncanny Dodge, Dodge, character level 6th.:'''Benefit:''' When attacked while flanked, you make an opposed Initiative check against the attacker. If you meet or exceed the attacker's roll you retain your Dexterity modifier and dodge bonuses (if any) against such attacks. An attacker that is half your level or lower automatically fails this opposed check. However, you still lose your Dexterity bonus to AC if immobilized. :'''Source:''' Arkangelknight (creator); --[[User:Arkangelknight|Arkangelknight]] 12:49, September 9, 2009 (UTC)here
== Magic Feats ==
[[Category:3.5e]]
[[Category:3.5 Feats]]