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Ki Enhancement (3.5e Invocation)

149 bytes removed, 14:23, 21 November 2017
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{{#set:Summary=Use your ki points to gain an enhancement to either your physical strength or endurance}}
As a move action, only on the user's turn he may spend up to 2 ki points per class level to gain a +1 ki bonus to a physical attributeon this ability. Once these points are spent, he The user gains a +1 bonus to either his Strength, Dexterity or Constitution score per 2 6 ki points spent. This effect lasts for a number of rounds equal to his Constitution score (including any bonuses gained to Constitution from this ability).
Alternatively he can spend 4 gain 5 temporary hit points for every 6 ki points spent as a swift action to , or gain 5 temporary hit points per 12 ki spent as an immediate action. that last until used or until the end of the current encounter. For every 8 ki points spent he can gain 5 temporary hit points as an immediate action. A user can only spend up to 2 ki points per class level on this ability.
<br/>For example, Toma a 10th level Saiyan Warrior could spend up to 20 ki points on this ability. Toma has a 16 Strength and a 14 Constitution. He chooses to spend 10 12 ki on Strength for a +5 2 Strength bonus, 2 and spend 6 ki on Constitution for a +1 bonus and 8 ki for 10 getting 5 temporary hit points. His bonuses bonus on Strength and Constitution (and the 10 hit points gained from that) would last for 3 2 rounds (equal to his new Constitution modifier), which would be this round and then the next 2 rounds, and ending after the final characters turn in the inniative sequence in the final round. The temporary hit points would last until used or expire at the end of the current encounter.
{{:User:The-Marksman/NavBox}}
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