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Painter (3.5e Class)

7 bytes added, 14:58, 1 December 2017
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Class Features: Grammar check
'''Weapon and Armor Proficiency:''' Painters are proficient with simple weapons only.
'''{{Anchor|Sketches}}:''' The Painter can create items and equipment using his brush, ink , and paper. This is a swift action to do. The Painter can create one item that fits within one cubic foot per level and costs less than 5 gold per level. The item can never be magical, be liquid, have charges, or have complex moving parts. All items and equipment are destroyed after one use. Weapons are destroyed after hitting with them once, armor is destroyed after taking one hit, and items are destroyed after one use, such as climbing up the ink ladder or using an ink lockpick (or one hit if used as an improvised item).
'''{{Anchor|Running Paint}}:''' A Painter's ink is powerful indeed but has a glaring inherent weakness. It is not waterproof. Splashing water on any of the Painter's creations cause them to disappear, and splashing it on the Painter causes him to lose any self buffs he has due to the paint. In the rain , Living Ink Creatures will no longer obey the Painter and will instead rush to cover as fast as possible. If no cover is available they will rush at an enemy and attack them. Rain kills the Living Ink Creatures after one turn of exposure.
'''Starting Equipment:''' The Painter begins the game with a brush, a seemingly endless vial of ink, and a nonmagical art scroll. These should only need replacing if one is lost. The Brush is 3 gp to replace, the ink is 200 gp to replace , and the scroll is 1 gp.
'''{{Anchor|Art Pieces}} {{Su}}:''' The Painter has the ability to create paintings and masterpieces that cause amazing effects as they leap off the paper. The Painter begins play with knowledge on of how to create one Painting and gains more as shown on the class table. All Art Pieces have Somatic components , as you have to paint the what you wish to create, and these do suffer from Arcane Failure chance , despite not being arcane magic , since the armor hinders your ability to draw. If you do fail , you still create the art , but it is hideous. All variables such as damage are halved for these failed creations , and upon creation you must roll a d20. If you roll below a 6 , the failed creation turns on you, but rolling a 6 or above means the failed creation will still attempt to serve you.
'''Paintings'''
* ''Ink Whip:'' You do not require paper for this one. You dip your brush into the ink and move as if you were painting towards the enemy. This creates a whip-like tendril from the brush. This is an attack action and functions mechanically as if it were a whip dealing 1d8 damage (+1d4 for every 3 painter levels). You are proficient with the Ink whip. This requires a Brush and Ink.
* ''The Hound:'' As an attack action , you paint a hound, or similar four -legged animal such as a tiger, that flies towards your enemy. The Hound lasts for a number of rounds equal to your Painter level. It has a bite attack that deals 1d8+Str Mod damage and two claw attacks dealing 1d4+1/2 Strength Mod each. The Hound uses your charisma modifier in place of strength. The Hound has 1 HP and an AC equal to 10+1/2 your Painter level. You may have only one Hound on the battlefield at first , but can have up to two at a time at level 8 and three at level 15. You require the brush, ink, and paper to use this.
* ''The Serpent:'' You draw a serpent, tendril, or similar and it jumps from the paper and into the ground, rising again to strike under your opponent. The Serpent targets someone of your choice within medium range who must be on the same landmass as you (Not across a river or valley or floating) and deals 1d10+1d6 per 2 Painter levels) piercing damage as it sinks its teeth into the opponent. If you choose a tentacle or tendril design this instead deals bludgeoning damage but is otherwise identical mechanically. The Serpent retreats back undergound but can strike again after 1d20 – Painter level turns. This can happen up to 3 times. Telling it to strike again is a standard action. You require the brush, ink, and paper to use this.
* ''The World is a Canvas!:'' You may paint on any surface even if the ability specifies you require paper.
 
* ''Realism (passive):'' Any Living Ink Creature can be created to look as if it were a real creature of its type, though it is still normally mute and acts under your complete control.
* ''Ink Form:'' True power lies within your paint and you can take it for yourself. By pouring your ink, as a move action, on yourself you can become a powerful entity. The appearance you take on is up to you. It can be anything from simply a black coat of paint on your body to something resembling marvel’s Carnage, but mechanically they are the same. While in Ink Form you gain a temporary hit point per Painter level you have, these are depleted before your normal HP and do not stack with other sources of temporary HP, and your BAB is treated as full. Your base speed raises by 20 feet. You may use your Charisma in place of your strength for attack and damage rolls. You gain two claw attacks that deal 1d6+Strength damage each. While in this form you may only use the Sketch ability or the Ink Blot ability. Each Ink Blot you create reduces the number of turns you have by one, but neither this nor the Sketch ability require Ink, Brushes, or paper as you are using your own body. This form lasts a number of turns equal to your Painter level. Once the form ends you lose the Temporary HP and all other benefits of the form and may not reenter it again for 1d4 rounds.
'''Creativity:''' Imaginative characters can invent their own paintings and masterpieces, with DM supervision.  
====Halfling Painter Starting Package====
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