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|ability=Prepared Arcane Spellcasting, Spontaneous Arcane Spellcasting, Bardic Music
|progression=Other
|align=lg, ng, cg, ln, n, cn, le, ne, ce-->
}}
====Class Features====
{{sidebar|Prestige Class, Archetype, and Alternate Class Feature|A Minstrel should qualify for most if not all of the Bard's alternate class features, pathfinder archetypes, and prestige classes. If any prestige class advances her virtuous performanceperformances, she gain additional Virtuous Performances known as if she had taken levels in Minstrel.
For Pathfinder Archetypes or Alternate Class Features, if the Minstrel is to trade a class feature it does not have (such as versatile performance), she instead loses one Talented Discovery she would have gained at the same level. She counts Musically Gifted as Bardic Knowledge and Skill Improvisation as Versatile Performance (the trained version being the equivalent of the improved version). If she has to trade a specific performance, she instead loses one of her Virtuous Performances known.}}
Like other spellcasters, a minstrel can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: The Minstrel. In addition, she receives bonus spells per day if she has a high Charisma score.
A Minstrel casts her spell spells spontaneously, much like a [[SRD:Sorcerer|Sorcerer]]; however, unlike the Sorcerer, she does not have a list of spells known. Instead, after she had has rested at least eight hours, she may ready an amount of spells of each level (see Minstrel Spells Readied table below) which behave like her list of spells known for the day. The process of readying new spells takes an hour of recitation and practice, but she may keep her old spells readied without any work.
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'''{{Anchor|Stylistic Path}}:''' A 1st level Minstrel must choose a single Stylistic Path for her to take from the list below:
''{{Anchor|Classic Bard}}:'' You gain the [[#Well Read|Well Read]] Talented Discovery and another [[#Talented Discovery|Talented Discovery]] at 1st level.
''{{Anchor|Dragonborn}}:'' You may pick spells from the Sorcerer spell list in addition to the Bard spell list when readying spellspells. You gain the Dragonblooded subtype.
''{{Anchor|Swashbuckler}}:'' You gain the [[SRD:Weapon Finesse|Weapon Finesse]] feat as well as either the [[#Disarmer|Disarmer]] or [[#Cunning Fighter|Cunning Fighter]] [[#Talented Discovery|Talented Discoveries]] at 1st level.
''{{Anchor|Virtuoso}}:'' You gain an extra virtuous performance known and the [[#Stardom|Stardom]] [[#Talented Discovery|Talented Discovery]] at 1st level.
'''{{Anchor|Virtuous Performance}} ({{Ex}} or {{Su}}):''' A Minstrel is able to produce a wide array of extraordinary and magical performances that enhance allies and negatively impact enemies. In order to start a virtuous performance, the Minstrel must make a DC 15 [[SRD:Perform Skill|Perform]] check; she may take 10 when she is not in combat, even if the situation is stressful. If she fails to start her performance, it does not waste any round rounds or daily uses of the ability. A minstrel can cast spells while performing, but must succeed on a [[SRD:Perform Skill|Perform]] check, DC equal to 15 + spell level, or the spell fails and she wastes the action, although not the spell slot or any resources that the spell would have used.
Starting a virtuous performance is a standard action, but it can be maintained every round as a free action. Once a virtuous performance is started, the Minstrel may switch between different performances as a free action once per round at the start of her turn. She may maintain her Virtuous Performances for a total number of rounds each day equal to 5 + twice her class level + her [[Charisma]] modifier, which she can spread as she wishes through the use of all of her virtuous performances.
A virtuous performance has either an audible or visual component based on its type. In order to be affected by a virtuous performance, a creature must either be able to hear or see her. If the Minstrel use uses dancing creature , creatures must be able to see her in order to be affected, but if she use uses an instrument or her voice , they only need to hear her. A Minstrel know knows her performance well enough that she it is not negatively affected by being deafened. A Minstrel always affect herself with her virtuous performance if it affect affects allies, unless specifically mentioned otherwise, ; she also do does not count in any creature limit the performance may have.
Virtuous Performance Performances count as Bardic Music for the purpose of meeting prerequisites and abilities interacting with Bardic Music. An item or spell which increase increases the potency of Bardic Music also does so for Virtuous PerformancePerformances. Similarly , an effect or spell which weaken weakens bardic music also affect affects virtuous performance performances likewise. The only exception is if an ability specifically target targets virtuous performance it performances and does not affect bardic music, or if virtuous performance is performances are specifically excluded from the text of an ability which interact interacts with bardic music.
At 5th level , she may attempt a DC 25 [[SRD:Perform Skill|Perform]] to start her performance as a move action. At 11th level , she may attempt a DC 35 [[SRD:Perform Skill|Perform]] to do so as a swift action.
A Minstrel start starts knowing two performance performances of her choice and gain gains new performance performances known as she levellevels up. She choose chooses her performance performances from the the following list: [[Minstrel (3.5e Class)/Virtuous Performance List]]
'''{{Anchor|Disguise in Plain Sight}}:''' A 2nd level Minstrel gains [[Disguise in Plain Sight (3.5e Feat)|Disguise in Plain Sight]] as a bonus feat, even if she does not meet the prerequisites. If you already possess the feat , you gain another feat from the Minstrel's Bonus Feat list you meet the prerequisites of.
'''{{Anchor|Talented Discovery}}:''' At 2nd level and each even level thereafter, the minstrel learns a special skill called a Talented Discovery. Once learned, a Talented Discovery cannot be changed short or of rebuilding. The DC of her Talented Discoveries, if any. , is DC 10 +1/2 ½ Class + her [[Charisma]] modifier. She selects her Talented Discoveries from the list below:
''{{Anchor|Acquire Skill}}:'' A The minstrel chooses a skill she has no ranks in, ; she gains a number of free ranks in the skill equal to her class level +3.
''{{Anchor|Charmer}} {{Ex}}:'' The minstrel is capable of quick wit and charm and quickly catch catches the heart of anyone who fancy fancies her , even with a simple wink or suggestive smile. You gain the [[Pretty Eyes (3.5e Skill Trick)|Pretty Eyes]] skill trick. Additionally, if it a creature is made friendly by this ability , it must make a [[Will]] save or become [[SRD:Charm Person|charmed]] (as the spell) for 1 hour.
''{{Anchor|Costume Proficiency}} {{Ex}}:'' The minstrel wore enough extra and burdensome costume costumes to gain proficiency in medium armor and the ability to cast in medium armor without spell failure. She can also disguise an as another sex or race without penalties and gain gains the ability to move at half her speed while the using [[SRD:Disguise|Disguise]] skill.
''{{Anchor|Cunning Fighter}} {{Ex}}:'' The minstrel gains [[SRD:Improved Feint|Improved Feint]] and [[Flanking Feint (3.5e Feat)|Flanking Feint]] as bonus feats , even if she does not meet the prerequisites. If you successfully feint a creature, it is [[SRD:Flat-footed|flat-footed ]] until the start of its next turn.
''{{Anchor|Disarmer}} {{Ex}}:'' The minstrel gains [[SRD:Improved Disarm|Improved Disarm]] and [[Improved Rearm (3.5e Feat)|Improved Rearm]] as bonus feats, even if she does not meet the prerequisites. You may also now disarm armors at a −4 penalty, counting light armor as a light weapon, medium armor as a one-handed weapon, and heavy armor as a two-handed weapon.
''{{Anchor|Eye for Treasure}} {{Ex}}:'' The minstrel gains a +8 bonus on [[SRD:Appraise Skill|Appraise]] checks. She may identify an item as per the [[SRD:Identify|''identify'' spell]] if she makes an [[SRD:Appraise Skill|Appraise]] check with a DC 20 + caster level of the item: doing so requires an hour. If she actually casts the spell, the casting time is automatically reduced to 1 round and she may identify a number of items equal to her caster level.
''{{Anchor|Incognito Magic}} {{Su}}:'' The minstrel knows how to be extremely subtle when she needs to. Any creature that succeeds on a [[Will]] save against any of her abilities (including spells) must make a second [[Will]] save with the same DC at a −2 penalty; if it fails this save , it does not realize it has succeeded on a [[Will]] save.
''{{Anchor|Forked Tongue}} {{Ex}}:'' The Minstrel gains the [[Goad (3.5e Feat)|Goad]] feat as a bonus feat. You may use your class level as your Base Attack Bonus, but only for the feat special clause. The penalty from your use of the [[Goad (3.5e Feat)|Goad]] feat now also applies to all skill checks not made against you. In non-combat situations, the penalty doubles on social check checks and lasts for 1 minute unless they make a melee attack against you.
: ''{{Anchor|Forked Tongue, Improved}} {{Ex}}:'' If you goad a creature in melee and it fails to deal damage against you, it is [[SRD:Flat-Footed|flat-footed ]] until the start of its next turn. This Talented Discovery requires the Forked Tongue Discovery.
''{{Anchor|Master Mesmer}} {{Su}}:'' A minstrel can use her magic to even affect the dead with her performance. She now bypasses immunities to mind-affecting effects (including compulsion compulsions and charmcharms) with her minstrel's spells, spell-like abilities, supernatural abilities, and [[#Virtous Performance|virtuous performanceperformances]]. However, creatures with such immunities gain a +4 bonus on their saving throws and are allowed a [[Will]] save to negate the effect if the effect has no save.
''{{Anchor|Mobile Stealth}} {{Ex}}:'' The minstrel no longer takes any penalty to [[SRD:Move Silently|Move Silently]] for moving at full speed. The penalty for using [[SRD:Move Silently|Move Silently]] while running is halved as well.
: ''{{Anchor|Mobile Stealth, Improved}} {{Ex}}: The penalty for using [[SRD:Move Silently|Move Silently]] while running is now removed as well.
''{{Anchor|Outrageous Display}} {{Ex}}:'' The minstrel can cause an opening in her foes's defense by opening her own. As a move action, she may strike a pose, say a snappy line, open her shirt, or similarly show off. If she does, she provokes an [[SRD:Attacks of Opportunity|attack of opportunity]], for which she take takes a -4 −4 penalty to her AC. If she is not struck, she causes every creature who attacked and missed to become [[SRD:Flat-Footed|flat-footed ]] until the start of their next turn.
Outside of combat, you draw a spectacular amount of attention on yourself, allowing any allies to make a [[SRD:Hide Skill|Hide]] check without having concealment for 1 round. Your allies need to hide in concealment before the distraction ends as normal.
: ''{{Anchor|Outrageous Display, Improved}} {{Ex}}:'' While using her Outrageous Display ability. you may. , instead of its normal effect as it is resolved, make an attack against every creature who missed their attack of opportunity against you. This Talented Discovery requires the Outrageous Display Discovery.
''{{Anchor|Poison Mastery}} {{Ex}}:'' The minstrel can now apply poison to her weapons as a swift action and no longer risks poisoning herself when applying poison. She may also turn any ingested poison into a poisonous lipstick, allowing her to poison others with a kiss. She must consume a dose of antitoxin made for that poison right before applying the 'lipstick', otherwise she will also poison herself.
''{{Anchor|Seduction}} {{Ex}}:'' The Minstrel gains [[Seduce to Deceive (3.5e Other)|Seduce to Deceive]] and a +2 a bonus on [[SRD:Bluff Skill|Bluff]], [[SRD:Diplomacy|Diplomacy]], [[SRD:Gather Information|Gather Information]], and [[SRD:Sense Motive|Sense Motive]] checks against creatures physically attracted to her.
: ''{{Anchor|Seduction, Improved}} {{Ex}}:'' If she the minstrel successfully uses the [[#Seduction|Seduction]] discovery on a creature, she may employ a extraordinary [[SRD:Suggestion|suggestion]] after 'business' is concluded. A [[Will]] save is allowed as normal to negate the effect. This Talented Discovery requires the Seduction Discovery.
''{{Anchor|Shake Morale}} {{Ex}}:'' As a standard action, the minstrel attempts to [[SRD:Intimidate Skill|''demoralize opponent'']] using her [[SRD:Diplomacy Skill|Diplomacy]] instead of her [[SRD:Intimidate Skill|Intimidate]] skill; the affected creature takes one [[Daunt (3.5e Creature Ability)|daunt]] level. A creature can clear all but one daunt level gained through this ability as a full-round action.
''{{Anchor|Stardom}} {{Ex}}:'' The minstrel gains a +3 bonus on [[SRD:Diplomacy|Diplomacy]] and [[SRD:Bluff Skill|Bluff]] checks, but takes a −10 penalty on [[SRD:Disguise Skill|Disguise]] checks as long as a creature in the area would conceivably be able to recognize her. Any creature who recognizes her is one step friendlier towards her than normal (to a maximum of Friendly). This is only an 'initial attitude' — if she takes any actions that harm or offend them, their attitude will adjust appropriately. The minstrel can spread her fame into another area by performing there for 1d4+1 week.
''{{Anchor|Subtle Performance}} {{Ex}}:'' Using shadows, humming, and other subtle means, the minstrel is able to deliver her performance to her audience without anyone else being aware of it. When she starts a performance , the minstrel may accept an a halved number of targets or range, whichever is applicable (including both). If she does, only the ones directly affected by the performance notice she is performing, although a [[SRD:Listen Skill|Listen]] or [[SRD:Spot Skill|Spot]] check opposed by your her [[SRD:Perform Skill|Perform]] check notices the performance being delivered.
''{{Anchor|Uncanny Dodge}} {{Ex}}:'' The minstrel gains Uncanny Dodge as the [[SRD:Barbarian|Barbarian]] ability. She may take this talent an additional time to gain Improved Uncanny Dodge.
''{{Anchor|Well Read}} {{Ex}}:'' The minstrel sgain gains 2 additional skill points per level for all classes she has (applies retroactively), but she may only use those skill points to purchase ranks in [[SRD:Decipher Script Skill|Decipher Script]] or [[SRD:Knowledge Skill|Knowledge]]. The minstrel gains half her class levels in all [[SRD:Knowledge Skill|Knowledge]] checks.
'''{{Anchor|Bonus Feat}}:''' At 3rd level, 5th level, and each 5 levels thereafter, the minstrel gains a bonus feat she meets the prerequisites for from the following list: [[SRD:Combat Reflexes|Combat Reflexes]], [[Broad Practice (3.5e Feat)|Broad Practice]] [[SRD:Endurance|Endurance]], [[SRD:Persuasive|Persuasive]], [[SRD:Skill Focus|Skill Focus]] (Diplomacy, Bluff, Gather Information or Perform), [[SRD:Weapon Finesse|Weapon Finesse]]. and any feat which affects her virtuous performance (such as [[Exalted Bardsong (3.5e Feat)|Exalted Bardsong]] or [[Music of the Gods-CE (3.5e Feat)|Music of the Gods]]).
'''{{Anchor|Gather Crowd}} {{Ex}}:''' The 3rd -level minstrel can amass a crowd with a 10-minute speech or performance. The size of the crowd depends on the local population. but is usually dense enough to be considered difficult terrain. The crowd usually disperses 1d4 rounds after any interesting events have stopped happening or after violence has started.
'''{{Anchor|Skill Improvisation}} {{Ex}}:''' A -2nd level Minstrel is capable of improvising just about any skills. She may replace any skill check with a half class level + her [[Intelligence]] modifier check. This does not allow her to use trained-only skill skills without ranks.
At 6th level, she may use Skill Improvisation to gain full use of trained-only skills.
'''{{Anchor|The Troupe}} {{Ex}}:''' A 7th -level minstrel gains [[Variant Leadership (3.5e Feat)|Variant Leadership]] as a bonus feat. If she does not want the responsibility of leading, then she may gain [[Broad Practice (3.5e Feat)|Broad Practice]] as a bonus feat instead.
'''{{Anchor|Inspiration}} {{Su}}:''' A 9th -level minstrel can spend one round of her [[#Virtuous Performance|virtuous performance ]] to make any willing creature within 30 feet of herself reroll a single d20 roll, accepting the second result even if it's worse.
'''{{Anchor|Arcane Mastery}} {{Ex}}:''' At 13th level, a minstrel can gain a single [[SRD:Archmage|Archmage]]'s High Arcana; she must sacrifice a spell slot as normal, but the spell slot cost is reduced by 2 (so ''Arcane Reach'' would cost a 5th level spell slot). Whenever she gains a new Talented Discovery, she may select another High Arcana as well.
'''{{Anchor|Generational Legacy}} {{Su}}:''' A 17th -level minstrel can make herself immortal through her work. With a full year of work, she may create a play, song, or another form of art. As long as this piece of art or a copy of it exists, she ceases to age and may be brought back to life with no level loss.
'''{{Anchor|Move the Stars}} {{Su}}:''' A 19th -minstrel can once per (???) make a DC 40 [[SRD:Perform Skill|perform]] check as a 1 -round action. If she fails or the action is interrupted, the ability is wasted. If she succeeds, however, she replicates the effect of the [[SRD:Miracle|''miracle'']] spell. She must still pay any material or XP component of the miracle or any spell it replicates.
'''{{Anchor|The Legend}}:''' A 20th -level minstrel gains a a supreme [[#Virtuous Performance|virtuous performance]]. She must choose from the following list:
''{{Anchor|Call of the Falling Star}} {{Su}}:'' As you start this performance, you replicate the effect of [[Call Lightning Shower (3.5e Spell)|''call lightning shower'']], except calling small meteors instead of bolt bolts of lightning. The meteors deal 5d6 bludgeoning and 5d6 fire damage and cause a creature directly struck to fall [[SRD:Prone|Proneprone]]. A successful [[Reflex]] save halves the fire damage and prevents the creature from going prone. The effect lasts for as long as the performance is maintained.
''{{Anchor|Till Valhalla}} {{Su}}:'' With a powerful call to the otherworld, you bring every fallen ally who died no more than a minute ago within 120 feet back to life as per [[SRD:True Resurrection|''true resurrection'']]. Unless you maintain the performance for 25 consecutive rounds, they die again once the performance ends. A creature can only be resurrected at most once per day by Till Valhalla.
''{{Anchor|Timeless Melody}} {{Su}}:'' As you start this performance. you immediately replicate the effect of [[SRD:Time Stop|''time stop'']], which lasts for as long as you maintain your performance. Unlike the spell, you may bring a single additional creature alongside you and you can affect each others other normally.
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