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edits
Changes
→Creating a Planetwisted: (Imma workin' on it (adding on a few penalties))
'''{{Anchor|Slow Footed:}}''' Your [[SRD:Movement Speed|land speed]] is decreased by 10 feet. This modification can be taken multiple times, and it's effects stack. Though, this template cannot lower a creatures [[SRD:Movement Speed|land speed]] beneath 10 feet. ''Cost: −1p''
'''{{Anchor|Slow Body:}}''' You no longer add any [[SRD:Ability Scores|ability score modifier]] to your [[SRD:Saving Throw#Reflex|Reflex]] save, unless it is negative in value. Bonuses from other sources, such as feats or class features, still applies. A character cannot take this modification unless they have at least a +1 modifier in [[SRD:Dexterity|Dexterity]]. ''Cost: −1p''
'''{{Anchor|Weak Mind:}}''' You no longer add any [[SRD:Ability Scores|ability score modifier]] to your [[SRD:Saving Throw#Will|Will]] save, unless it is negative in value. Bonuses from other sources, such as feats or class features, still applies. A character cannot take this modification unless they have at least a +1 modifier in [[SRD:Wisdom|Wisdom]]. ''Cost: −1p''
'''{{Anchor|Fragile Health:}}''' You no longer add any [[SRD:Ability Scores|ability score modifier]] to your [[SRD:Saving Throw#Fortitude|Fortitude]] save, unless it is negative in value. Bonuses from other sources, such as feats or class features, still applies. A character cannot take this modification unless they have at least a +1 modifier in [[SRD:Constitution|Constitution]]. ''Cost: −1p''
'''{{Anchor|Distant Minded}}:''' You gain a penalty to your [[SRD:Initiative|initiative]] equal to (1 + ¼ your [[SRD:Hit Dice|HD]]). ''Cost: −2p''
'''{{Anchor|Frail Body:}}''' All of your [[SRD:Hit Dice|HD]], both past and future, worsen by one step, to a minimum of d4. ''Cost: −3p''
'''{{Anchor|Phantasmagorical:}}''' At the beginning of each day, roll 1d2. On a roll of 1, you gain absolutely no benefits from this template for the day. You still take penalties from this template however, if any apply. This lasts for the entire cay, and, at the beginning of the next day, you roll again. ''Cost: −3p''
'''{{Anchor|Death Pulled:}}''' Any and all hit points you recover are split in half (rolled down, minimum 1), regardless of whether you are being healed by a negative energy effect, a positive energy effect, rest, or due to the [[SRD:Fast Healing|fast healing quality]]. ''Cost: −3p''
'''{{Anchor|Error Prone:}}''' You take a penalty on all [[SRD:Saving Throw|saves]] equal to (1 + ¼ [[SRD:Hit Dice|HD]]). ''Cost: −3p''
=== Major Penalties ===
The following are all major modifications that lower a characters physical abilities. A character may only have a single major negative modification per ''−10p'' worth of modifacations. Please note that a character cannot take a number of penalties so that the total negative ''p'' value of this template would be greater than the total positive ''p'' value of this template.
'''{{Anchor|Feeble Form:}}''' All damage dealt to you is doubled before being adjusted for [[SRD:Damage Reduction|Damage Reduction]] or any other form of resistance to damage. ''Cost: −5p''
'''{{Anchor|Weak Soul:}}''' You are considered as having half as many [[SRD:Hit Dice|HD]] as you actually do, unless this consideration would be beneficial. This modification does not apply when determining the maximum possible ranks a character may have in a [[SRD:Skills|skill]]. ''Cost: −7p''
=== Challenge Rating ===