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'''Example 2''': Bob casts Slay Living on George, choosing to delay effects. George is clearly hit by the spell, but makes it out without a scratch, believing he made his save, but Bob knows otherwise. Bob toys with him a bit more, and just as a particularly mean hit is about to bypass Bob's armor, he releases the Delayed Slay Living, and George, having failed his save minutes ago, drops dead at Bob's feet before the hit can make contact.
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|special=You may actually delay both, but this requires an increase of two levels instead of one. In addition, no two instances of the same delayed spell can be activated on the same turn, and activating similar spells (AoE damage spells, death effects, etc.) gradually requires more actions. For example, triggering a delayed fireball is free, then fire breath is swift, then superexplosion is a move action, and then firestar is a standard action, and then you just spent your turn triggering delayed spells.
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