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Delayed Spell (3.5e Feat)

76 bytes added, 08:46, 7 March 2018
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'''Example 2''': Bob casts Slay Living on George, choosing to delay effects. George is clearly hit by the spell, but makes it out without a scratch, believing he made his save, but Bob knows otherwise. Bob toys with him a bit more, and just as a particularly mean hit is about to bypass Bob's armor, he releases the Delayed Slay Living, and George, having failed his save minutes ago, drops dead at Bob's feet before the hit can make contact.
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|special=You may actually delay both, but this requires an increase of two levels instead of one. In additionAlso, no two instances you may only have one instance of the same a particular delayed spell can be activated (effect) on the same turna creature or object at one time, and activating similar spells you can only have one delayed spell (AoE damage activation) affect a certain sarea at one time, regardless of if they're different spells, death effects, etc.) gradually requires more actions. For example, triggering a If two delayed fireball is freespells overlap you must move them, then fire breath is swiftor choose to let one fail. If they lack an area, then superexplosion is a move actionthe points of origin cannot be within 50ft. If only one has an area, and then firestar is a standard action, and then you just spent your turn triggering delayed spellsthe point of origin of the other cannot be within 50ft of the other's area.
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