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::''{{Anchor|Otherworldly Hair, Greater}} {{Su}}:'' Each time you strike an outsider with your hair lash, they must make a DC 20 [[Will]] save or be [[SRD:Dismissal|dismissed]] back to their home plane. If you are of an opposing alignment to an outsider on either one of the alignment axis, then you ignore the outsider's DR and resistances. ''Requires Improved Otherworldly Hair, minimum level 16th.''
''{{Anchor|Protective Afro}} {{Ex}}:'' Your hair lash provide the same protection as a [[Great Helm (3.5e Equipment)|great helm]] except that it may not be knocked off. While in this style and do not make you suffer any penalties, additionally you gain you gain 25% fortification.
:''{{Anchor|Protective Afro, Improved}} {{Ex}}:'' You may negate a single attack as an immediate action, however doing so sunder your hair lash (even if it would be otherwise indestructible). You may choose to use this ability after the damage roll of the attack is made, but before it is applied. You fortification increase to 75%.''Requires Protective Afro, minimum level 8th.''
::''{{Anchor|Protective Afro, Greater}} {{Ex}}:'' You become immune to critical hit, [[SRD:Staggered|staggering]] and [[SRD:Stunned|stunning]]. The armor bonus granted by your hair lash double'greathelm' is doubled. ''Requires Improved Protective Afro, minimum level 16th.''
''{{Anchor|Punkish Spikes}} {{Ex}}:'' Your hair lash's reach is reduced by 5 feet and it deal piercing damage. Whenever a creature strike you with a natural or unarmed attack, or in a grapple with you automatically take damage as if it was struck by your hair lash. This can only happen at most once per round.
''{{Anchor|Weave Wave}} {{Su}}:'' You can project your hair out in sharp threads, effectively giving yourself a physical breath weapon attack. You may project your hair in either a 15 ft cone or 30 ft line, dealing 1d6 points of slashing and piercing damage with a DC 10 + 1/2 HD + [[Cha]] modifier [[Reflex]] save for half. You may use this once every 1d4 rounds. It counts as a breath weapon for the purposes of feats, spells, and abilities.
:''{{Anchor|Weave Wave, Improved}} {{Su}}:'' The cooldown time damage die of your weave wave is reduced hair increases to 1 round1d8. The cone becomes 30 ft and the line 60 ft. ''Requires Weave Wave, minimum level 8th.''
::''{{Anchor|Weave Wave, Greater}} {{Su}}:'' The damage die cooldown time of your hair increases weave wave is reduced to 1d81 round. The cone becomes 60 ft and the line becomes 120 ft. ''Requires Improved Weave Wave, minimum level 16th.''
''{{Anchor|Wolf Braids}} {{Ex}}:'' You hair lash gain the [[SRD:Wolf|Wolf]]'s [[SRD:Trip|Trip]] ability, allowing you to make a free trip against creature you successfully strike with your hair lash. This can only be done once per round per creature.