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'''{{Anchor|Shield Absorption}}:''' As long as a shield has [[SRD:Hit Points|hit points]] remaining, it can absorb damage of virtually any kind, from physical damage types ([[SRD:Bludgeoning Weapon|bludgeoning]], [[SRD:Piercing Weapon|piercing]], [[SRD:Slashing Weapon|slashing]]) to energy damage types ([[acid]], [[cold]], [[electricity]] and [[fire]]), to [[SRD:Force Effect|force damage]], to even most typeless forms of damage. Shields are even effective to against [[SRD:Touch Attack|touch attacks]]. Shield absorption functions as both a [[SRD:Damage Reduction|damage reduction]]/- and [[SRD:Resist Energy|damage resistance]] of 10 plus 5 for every 5 [[SRD:Hit Dice|HD]], to a maximum of 30. Damage dealt over this amount bypasses the shield and is dealt to the creature itself. A shield cannot can never absorb more damage than that it has [[SRD:Hit Points|hit points]] at any time. After the damage of an attack is reduced by shield absorption, any remaining damage is still susceptible to any other [[SRD:Damage Reduction|damage reduction]] or [[SRD:Resist Energy|resistance]] to energy types the creature may have.
The effective If an area effect deals more damage than a perimeter shield has [[SRD:Armor ClassHit Points|AChit points]] at a given time, only the remainder of the perimeter shield itself damage is 10 plus the [[SRD:Deflection Bonus|deflection]] bonus it grants. Any object dealt to designated areas or creature targets within the area of the perimeter shield with an unmodified [[SRD:Armor Class|AC]] smaller than 10 instead uses the shield's [[SRD:Armor Class|AC]] against attacks originating from outside the perimeter shield.
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Shield is a protection unique to certain creatures, most of which are [[SRD:Construct Type|constructs]]. A shield defends the creature it envelopes and has the ability to soak damage of most any kind. A creature with the shield [[SRD:Special Attacks and Special Qualities (Creature Statistic)|special quality]] has a [[SRD:Deflection Bonus|deflection bonus]] to [[SRD:Armor Class|Armor Class]] equal to half its [[SRD:Hit Dice|HD]] (with a minimum of +1 and a maximum of +10). For every [[SRD:Hit Dice|HD]] a creature has, the shield that protects it has 5 [[SRD:Hit Points|hit points]]. Shield hit points are regained at a rate of 1 hit point per [[SRD:Hit Dice|HD]] per minute. When a shield's hit points are depleted, its [[SRD:Deflection Bonus|deflection bonus]] to [[SRD:Armor Class|AC]] disappears until the shield gains at least 1 hit point, unless otherwise noted in the creature listing.
Only certain damage dealing effects can pass through a shield, such as a [[SRD:Sonic Effect|sonic]] effect, a [[SRD:Gaze|gaze attack]] or [[SRD:Psionics|psionic]] effects that allow a [[SRD:Will Save|Will]] save. Spells that do not deal damage Line of sight and that do not require touch line of effect are unaffected by a personal shield.
=== {{Anchor|Perimeter Shield}} ===
Certain machines possess shields that protect an area around them. Any creatures or objects within this area gain the shield's [[SRD:Deflection Bonus|deflection]] bonus to their [[SRD:Armor Class|Armor Class]] against attacks originating from outside the shield. As long as the shield has [[SRD:Hit Points|hit points]] remaining, it stops objects and energy outside it from passing through, like a ''[[SRD:Wall of Force|wall of force]]'', decreasing its [[SRD:Hit Points|hit points]] by the appropriate amount. The same restriction does not apply to objects Objects and energy coming from inside it, which the perimeter shield can pass through unimpeded. Things Effects that can pass through shields can also pass through perimeter shields (like [[SRD:Sonic Effect|sonic]] energy).
The effective [[SRD:Armor Class|AC]] of the perimeter shield itself is 10 plus the [[SRD:Deflection Bonus|deflection]] bonus it grants. Any object or creature within the area of the perimeter shield with an unmodified [[SRD:Armor Class|AC]] smaller than 10 instead uses the shield's [[SRD:Armor Class|AC]] against any attack coming from outside the perimeter shield. Perimeter shields are always projected as a spherical field around the object or creature projecting it. This is usually a hemisphere, as the shield does not extend down into solid objects. The radius of the shield is listed in the object or creature's description. A perimeter shield blocks line of effect, but not line of sight.