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→Class Features
'''{{Anchor|Bloodline}}:''' A warlock draws his power from things beyond, most often fiends, fey, and unspeakable horrors beyond the veil. Though the source of their power has no effect on their alignment, very high warlocks do gain additional powers related to the source of their dark energies. Choose a bloodline (see below). You gain powers associated with that bloodline at 1st, 3rd, 8th, 13th, and 18th level as well as the ascension ability. One a power is chosen, it cannot be changed.
'''''{{Anchor|Eldritch Blast}}'' {{Sp}}:''' The primary power of a very high warlock is their ability to create destructive blasts of energy associated with the nature of their power. An eldritch blast is a ray with a range of 60 feet, as a ranged touch attack that effects a single target with no saving throw. An eldritch blast deals 1d6 1d10 untyped damage per class plus another +1d10 every odd levelbeyond, and is the equivalent of a spell whose level is equal to 1/2 the very high warlock's class level with a minimum of 1st and a maximum of 9th when the very high warlock reaches 18th level or higher.
Eldritch blast is subject to spell resistance, and deals half damage to objects before hardness. Metamagic feats cannot augment eldritch blast, but effects which affect spell-like abilities (such as [[SRD:Ability Focus|Ability Focus]]) work just fine.