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User:Leziad/Golem Domineer (3.5e Class)

No change in size, 03:26, 29 April 2018
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The proto-golem cannot perform skill checks, with the exception of [[SRD:Intimidate Skill|Intimidate]] which it uses your bonus and it own size. If it forced to make a skill check in response to an ability, you make the skill check instead of it.
The proto-golem may operate up to Medium range away from the rod, it does not answer any command from beyond that range. The proto-golem is dependent on your sense, if operated outside of your line of sight it is considered [[SRD:Blinded|blind]] with no decrease in movement speed. As a safety feature if the proto-golem is left inactive for 5 rounds it is automatically dismissed. If the Proto-golem is damaged it may be repaired over the course of 8 hours, healing 2 hit points per class levels. It is affect by spell which repair construct as well. If it is completely destroyed it must be repaired or recreated over the course of 3 days1 hour, restoring it at 1 hit point.
Whenever you take a level in Golem Domineer, you may change the body type, material or upgrades (see below for these abilities) of your proto-golem. However doing so take 24 hours of work and cost 100 gp per class level. The proto-golem start with one of the following body type:

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