23,243
edits
Changes
→Xeno
''{{Anchor|Alien Abduction}} {{Sp}}:'' I'm not saying it's aliens, but its aliens. Twice per day, you can duplicate ''[[SRD:Phantasmal Killer|phantasmal killer]]'' as a normal spell-like ability (no arcane spell failure) with the DC 10 + 1/2 HD + [[Charisma]] instead of its intended spell level. At 16 HD, it becomes ''[[SRD:Weird|weird]]''. When creatures fail their saves, aliens steal their brain leaving their empty bodies behind. Unlike both spells, this is neither fear nor mind-affecting and is instead considered a transmutation effect. Against mindless creatures it steals whatever passes for a brain. Requires a minimum class level of 8th.
''{{Anchor|Global Positioning}} {{Ex}}:'' The aliens put something in your brain. You always know your exact position within the universe as long as you can see the night sky.
''{{Anchor|Mind Probe}} {{Sp}}:'' You can extract knowledge forcefully from others. Make a touch attack against a target, who must make a [[Will]] save. On a failed save they are affected as if you had used ''[[SRD:Detect Thoughts|detect thoughts]]'' for a full 3 rounds, and deal 1d6 + your [[Charisma]] modifier in nonlethal damage. It lasts as long as you concentrate up to 1 minute/level. A failed save negates the thought detection, and halves the mental damage. A willing target can have their mind read without taking damage by willingly failing their save.