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Craft, Rebuilt (3.5e Skill)

736 bytes added, 18:41, 14 December 2018
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==== Craft (Dex or Int) ====
[[Summary::A rebuilt version of the SRD Craft skill.]] Without rank in craft it is always based on [[Dexterity]], however if a character place ranks in it she may choose to base on either her [[Intelligence]] or [[Wisdom]] instead. The craft skill allow the player to assemble, forge, build or otherwise make their own items at a lower cost than market value. This ruleset affect mundane crafting only unless noted otherwise, it does not change the rule on enhancing magic items.
In order to craft an item, you first need to determine how difficult it is to craft (from simple to insane). Then you choose the speed upon which you craft it (see accelerate crafting, extra time and rush job). Then you roll the duration of crafting and the actual craft check, technically making the actual craft check midway. When crafting you spend 50% of it market value in material, essentially creating for half the cast of buying it. If you have access to raw material for free, then the crafting cost is 25% instead.
If you create The crafting time of a non-consumable mundane item you may create a single is not based on it market value, it is randomly rolled by the GM when the character start crafting the item per craft check, however for alchemical items and food you can create multiple portions at the same unit of time. However creating a large batch of item may make the crafting process more complex, by example take is given in each crafting skill below. If an alchemist's fire item is extraordinarily quick to craft, such as a fine item while trip wire trap or a seared steak, then the unit may be lowered by the GM to a batch minimum of 6 or more could be deemed complex in nature insteadrounds.
When you create a non-consumable item you may create a single item per craft check, however for alchemical items and food you can create multiple portions at the same time. However creating a large batch of item may make the crafting process more complex, by example crafting an alchemist's fire is a fine item while a batch of 6 or more could be deemed complex in nature instead.   The Craft skill is divided between the following crafting skill: Alchemy, Cooking, Drawing, Infrastructure, Smithing, Technology and Textile. Other crafting skills may exist depending on the world as well. The description of the particular craft skill are the following:
Craft (Alchemy) is brewing potion, poison and other alchemical items. It cannot be used untrained and it duration unit is hours.
Craft (Cooking) is to prepare meals, detect spoiled ingredients and such. It can be used untrained and it duration unit is 10 minutes.
Craft (Drawing) is drawing out plans, maps, and schematics. It cannot be used untrained and it duration unit is hours.
| class="left" | 50 || Craft Insane Item.
|-
| class="left" | -5 +10 || Crafter take Extra TimeItem is Exotic to crafter.
|-
| class="left" | +5 Variable || Accelerate CraftingMissing Parts or Tools.
|-
| class="left" | +-5/-10 || Rush JobExtra Time.
|-
| class="left" | +5/+10 || Item is Exotic to crafterAccelerate Crafting.
|-
| class="left" | Variable +10/+20 || Missing Parts or ToolsRush Job.
|}
An insane item is completed in 5d20x10 unit.
 
=====Exotic Item=====
 
If an item is completely unknown to the crafter she take a -10 penalty when attempting to make it, in order to even be able to do the check she must have the item described in details to her.
 
=====Missing Parts or Tools =====
 
If the crafter lack the tool required to make an item or is lacking important parts she take a penalty ranging from -2 to making the check impossible, depending on the importance of the missing component. It is possible to cook a soup without a ladle or make a club without a hammer, but not forge a sword without a furnace or cook a steak without meat.
=====Extra Time=====
=====Accelerated Crafting=====
Alternatively a crafter may halves her crafting time, taking a -5 penalty on her check to do so. She may do so twice, quadrupling her crafting time with a -10 penalty. This also apply to enhancing magic item.
=====Rush Job=====
By taking a -10 penalty to her check, the crafter can roll the crafting time roll twice, taking the lowest result. If she take a -20 she may roll four time instead taking the lowest result.
 
=====Exotic Item=====
 
If an item is completely unknown to the crafter she take a -10 penalty when attempting to make it, in order to even be able to do the check she must have the item described in details to her.
 
=====Missing Parts or Tools =====
 
If the crafter lack the tool required to make an item or is lacking important parts she take a penalty ranging from -2 to making the check impossible, depending on the importance of the missing component. It is possible to cook a soup without a ladle or make a club without a hammer, but not forge a sword without a furnace or cook a steak without meat.
=====Failure=====

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