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Sapper Shrooms (3.5e Equipment)

137 bytes added, 09:25, 26 December 2018
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''A small pale red mushroom seems to have four broad feet whose undersides are lined with organic velcro. They stick to objects, and people, very easily rapidly draining resources away.''
[[Summary::A type of living hazard, sapper shrooms have been weaponized to an irritating or potentially fatal threat.]] Usually stored in a sack damp with their legs tied with twine, the twine is broken and the mushrooms thrown at a target. On a ranged touch attack with a range increment of 10 ft, the mushroom hits the target and attaches. At the start of the creatures turn it takes 1 point of damage. Multiple mushrooms stack to a maximum of 5 points of damage a round. One mushroom can be brushed off as a move action, or all of them as a standard action. Mushrooms are also removed if they take at least 1 point of damage, meaning area of effects clear them off easily. It cannot deal damage against non-organic creatures.
As a living trap sapper shrooms, if stored in a safe damp environment, can last up to 1 month before dying. Sapper shrooms are grown, not crafted, and growing them is simply allowing them to anchor into fertile ground. After a week in damp dark environments it produces 1d4 copies of itself, which walk away randomly and plant themselves elsewhere. Sapper shrooms must be harvested before they root themselves in(within 3 days of doing so), otherwise they lose their gripping abilities and becomes regular mushrooms.
Cannot be crafted. Market Price [[Cost::20 gp]].

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