[[File:EricSteph.jpg|thumb|Eric Stephenson with his Soul-Bound]]<!--
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[[http://s16.photobucket.com/albums/b27/Docta123/?action=view¤t=fras2.jpg|thumb|right|150px|Eric Stevenson with his Soul-Bound.]]
==Soul-Blooded==
==<There are some who are born with an innate connection to all things magical. Some of these people are known as Sorcerers, others are Bards, and others claim some sort of mystical heritage. And then there are the Soul-class name->==Blooded. These mystical warriors almost never born to Spellcasters or Creatures that boast Magical Prowess. As such, Most are Humans who come from completely normal families. The one thing that all hold in common is death. At some point in their lives, someone important was taken from them, usually by death. It was this traumatic event that catapulted them from normalcy to Heroics. The Farmer's Son whose betrothed is carried off by Ogres may feel a stirring from within that prompts him to obtain a blade by any means necessary and give chase.
<===Making a Soul-general description->.Blooded===
===Making The Soul-Blooded is at home in most adventuring parties, serving as a <Support-class name->===Based Melee Caster, much like a Bard. However, his abilities are mixed seemingly from multiple sources, leading some to mistake him for a Paladin, or Sorcerer, or even a Psychic Warrior.
<'''Abilities:''' Wisdom is an important stat for Soul-Strong points Blooded, as it controls their spellcasting, and several of their other class abilities. Constitution and weak pointsDexterity are equally Important, as they control his AC, Hitpoints, and effectiveness with party members.->Saves.
'''AbilitiesRaces:''' <-description of Of the Common races, Humans are the most important attributes for likely to take this class. But it is not uncommon for Elves, Dwarves, or Halflings to become Soul->Blooded.
'''RacesAlignment:''' <Any Non-description of relative likelihood of various races to join this class->Evil.
'''AlignmentStarting Gold:''' <-alignments allowed for this class, or write "Any"->.2d4×10 gp
'''Starting Gold:''' <-starting gold; YdZ->×10 gp (<-average starting gold. This calculated by multiplying the number of die rolls by the die size plus one and mulitplying the result by 5 [Y × (Z + 1) × 5].-> gp). '''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' <-Select "Simple" or "As [[rogue]]", "Moderate" or "As [[fighter]]", or "Complex" or "As [[wizardRogue]]", to let players know which starting age category to use for 1st-level characters->.
{| class="zebra d20"
|+
<div>{{Anchor|Table: The <Soul-class name->Blooded}}</div>
Hit Die: d<-Die size for Hit Die->
|-
|-
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup>
|-
|1st||class="left" | + 0 || + 2 || + 0 || +2| class="left" | <Soul-any class features gained at this level->Bound.
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