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Soul-Blooded (3.5e Class)

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==Soul-Blooded==
There are some who are born with an innate connection to all things magical. Some of these people are known as Sorcerers, others are Bards, and others claim some sort of mystical heritage. And then there are the Soul-Blooded. These mystical warriors almost never born to Spellcasters or Creatures that boast Magical Prowess. As such, Most are Humans who come from completely normal families. The one thing that all hold in common is deathloss. At some point in their lives, someone important was taken from them, usually by death. It was this traumatic event that catapulted them from normalcy to Heroics. The Farmer's Son whose betrothed is carried off by Ogres may feel a stirring from within that prompts him to obtain a blade by any means necessary and give chase. Over time, the Soul-Blooded realizes that it is the souls of Fallen Heroes who press against his mind.
===Making a Soul-Blooded===
|-
|1st||class="left" | +0 || +2 || +0 || +2
| class="left" | Minor Bond, Soul-Bound.1/day
|2||—||—||—||—||—||—
|-
|2nd||class="left" | +1 || +3 || +0 || +3
| class="left" | <-any class features gained at this level->
|3||—||—||—||—||—||—
|-
|3rd||class="left" | +2 || +3 || +1 || +3
| class="left" | <-any class features gained at this level->
|3||1||—||—||—||—||—
|-
|4th||class="left" | +3 || +4 || +1 || +4
| class="left" | <-any class features gained at this level->Lesser Bond
|3||2||—||—||—||—||—
|-
|5th||class="left" | +3 || +4 || +1 || +4
| class="left" | <Soul-any class features gained at this level->Bound 2/day
|3||3||1||—||—||—||—
|-
|6th||class="left" | +4 || +5 || +2 || +5
| class="left" | <-any class features gained at this level->
|3||3||2||—||—||—||—
|-
|7th||class="left" | +5 || +5 || +2 || +5
| class="left" | <-any class features gained at this level->Dual Bond
|3||3||2||—||—||—||—
|-
|8th||class="left" | +6/+1 || +6 || +2 || +6
| class="left" | <-any class features gained at this level->
|3||3||3||1||—||—||—
|-
|9th||class="left" | +6/+1 || +6 || +3 || +6
| class="left" | <-any class features gained at this level->
|3||3||3||2||—||—||—
|-
|10th||class="left" | +7/+2 || +7 || +3 || +7
| class="left" | <Moderate Bond, Soul-any class features gained at this level->Bound 3/day
|3||3||3||2||—||—||—
|-
|11th||class="left" | +8/+3 || +7 || +3 || +7
| class="left" | <-any class features gained at this level->
|3||3||3||3||1||—||—
|-
|12th||class="left" | +9/+4 || +8 || +4 || +8
| class="left" | <-any class features gained at this level->
|3||3||3||3||2||—||—
|-
|13th||class="left" | +9/+4 || +8 || +4 || +8
| class="left" | <Tri-any class features gained at this level->Bond
|3||3||3||3||2||—||—
|-
|14th||class="left" | +10/+5 || +9 || +4 || +9
| class="left" | <-any class features gained at this level->
|4||3||3||3||3||1||—
|-
|15th||class="left" | +11/+6/+1 || +9 || +5 || +9
| class="left" | <Soul-any class features gained at this level->Bound 4/day|4||4||3||3||3||2||
|-
|16th||class="left" | +12/+7/+2 || +10 || +5 || +10
| class="left" | <-any class features gained at this level->Greater Bond.
|4||4||4||3||3||2||—
|-
|17th||class="left" | +12/+7/+2 || +10 || +5 || +10
| class="left" | <-any class features gained at this level->
|4||4||4||4||3||3||1
|-
|18th||class="left" | +13/+8/+3 || +11 || +6 || +11
| class="left" | <-any class features gained at this level->
|4||4||4||4||4||3||2
|-
|19th||class="left" | +14/+9/+4 || +11 || +6 || +11
| class="left" | <-any class features gained at this level->Perfect Bond
|4||4||4||4||4||4||3
|-
|20th||class="left" | +15/+10/+5 || +12 || +6 || +12
| class="left" | <Soul-any class features gained at this level->Bound 5/day
|4||4||4||4||4||4||4
|- class="noalt"
| colspan="42" class="skill" |
'''Class Skills ([[Skill Points::<-number of skill points->4]] + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><-class skills Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (Local) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), Swim (Str), Tumble (and key abilitiesDex), each should read [[skill::skillname]] and Use Magic Device (AbilityCha) ->.
|}
====Class Features====
All of the following are class features of the <Soul-class name->.Blooded
'''Weapon and Armor Proficiency:''' <The Soul-description of class weapon & armor proficiencies->Blooded is Proficient in all simple Weapons and Light Armor. He is not proficient with Shields.
'''{{Anchor|Spells}}:''' <The Soul-Delete this section if this class does not cast Blooded Casts spells. description of spellcasting abilities: on what stat save DCs are based, on what stat bonus spells are basedmuch in the same way Bards do, and what stat determines the highest level do not incur spell that can be cast.->failure chance while wearing light armor and not carrying a shield. <-pluralized class nameThe Soul-> choose their spells from Blooded shares the following same spell list: 0&mdash;<-spells, spells, spells-> 1st&mdash;<-spells, spells, spells-> 2nd&mdash;<-spells, spells, spells-> 3rd&mdash;<-spells, spells, spells-> 4th&mdash;<-spells, spells, spells-> 5th&mdash;<-spells, spells, spells-> 6th&mdash;<-spells, spells, spells-> 7th&mdash;<-spells, spells, spells-> 8th&mdash;<-spells, spells, spells-> 9th&mdash;<-spells, spells, spells->as [[Bard]]s.
{| class="zebra d20"
|}
'''{{Anchor|Power Points/Day}}:''' A <-class name->’s ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] he has available. His base daily allotment of [[SRD:Power Points|power points]] is given on [[#Table: <-class name->|Table: <-class name->]]. In addition, he receives bonus [[SRD:Power Points|power points]] per day if he has a high <-relevant ability-> score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). His race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain feats and items.
 
'''{{Anchor|Powers Known}}:''' <-Delete this section if this class does not manifest powers. description of manifesting abilities: on what stat save DCs are based, on what stat bonus powers points are based, and what stat determines the highest level power that can be manifested.->. <-pluralized class name-> choose their powers from the following list:
 
0&mdash;<-powers, powers, powers->
 
1st&mdash;<-powers, powers, powers->
 
2nd&mdash;<-powers, powers, powers->
 
3rd&mdash;<-powers, powers, powers->
 
4th&mdash;<-powers, powers, powers->
 
5th&mdash;<-powers, powers, powers->
 
6th&mdash;<-powers, powers, powers->
 
7th&mdash;<-powers, powers, powers->
 
8th&mdash;<-powers, powers, powers->
 
9th&mdash;<-powers, powers, powers->
 
'''{{Anchor|Maximum Power Level Known}}:''' This column determines the highest level power he can learn at this level.
To learn or manifest a power, a <-class name-> must have an <-relevant ability-> score of at least 10 + the power’s level. '''{{Anchor|<Soul-extraordinary class feature->Bound}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' <The Soul-class feature game rule informationBlooded is bonded to a particular person. This person may be a mentor, a friend, a student, or loved one. This person does not necessarily have to be on the same plane, or even alive. Once per day, When the Soul-> Blooded is reduced to less than half his normal hit points, He can recall a particularly fond memory of the person he is bonded to. Doing so grants him Hit Points equal to his level, and a bonus to Attack Rolls, Damage Rolls, and Saves equal to his Wisdom Modifier. At levels 5, 10, 15, and 20, he may use '''''{{Anchor|<Soul-psi-like class feature->}}Bound'' ([[SRD:Special Abilities Overview#Psi-Like|Ps]]):''' <-class feature game rule information->an additional time per day. The Boost to Damage, Saves, and Attack rolls lasts for 3 rounds.
'''''{{Anchor|<-spell-like class feature->}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' <-class feature game rule information->
'''{{Anchor|<-supernatural class feature->Minor Bond}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' <The Soul-class feature game rule informationBlooded can choose to Call upon the strength of an Ancient Hero. He selects which Soul he wishes to bind himself to every day, and such connections last as long as the Soul-Blooded wishes it. He may change his Bound Soul at any time, but doing so requires an hour of rest (meditation, quiet contemplation, what have you)<br><br>Stalwart Soul: Gain a +2 Bonus to Fortitude Saves<br>Quick Soul: Gain a +2 Bonus to Reflex Saves<br>Disciplined Soul: Gain a +2 Bonus to Will Saves<br>Warrior's Soul: Gain +1 to Attack Rolls<br>Wild Soul: Gain +4 Bonus to Saves vs. Enchantments.<br><br>
'''{{Anchor|<-class feature->Lesser Bond}}([[SRD:Special Abilities Overview#Supernatural|Su]]):''' <The Soul-Blooded can choose to Call upon the strength of a more Powerful Ancient Hero. He selects which Soul he wishes to bind himself to every day, and such connections last as long as the Soul-class feature game rule informationBlooded wishes it. He may change his Bound Soul at any time, but doing so requires an hour of rest (meditation, quiet contemplation, what have you) The Soul-Blooded may be Bound to EITHER a Lesser Soul, or a Minor Soul, not both.<br><br>Compassionate Soul: Gain Lay on Hands as a Paladin. Lay on hands is equal to 1/2 Level x Wisdom<br>Wretched Soul: Gain "Ray of Enfeeblement" 3/day as a Caster Equal to 1/2 Class Level<br>Soul of Resiliance: Gain +1/HP Level<br>Soul of Defiance: Gain +3 Natural Armor Bonus<br>Soul of Protection: +2 to all Saves.<br>
'''{{Anchor|<-subclass feature <!-- See the rogue's "Special Ability" for an example: http://www.dandwiki.com/wiki/Dual Bond}} ([[SRD:RogueSpecial Abilities Overview#Special_Abilities -->->}} <-"(Extraordinary|Ex]])":''' At Level 7, "(Su)"The Soul-Blooded can now bind a Single Lesser Soul, "(Sp)", or "(Ps)" if applicableand a Single Minor Soul at the Same time.-<br>:'' <-subclass feature game rule information-br>
<'''{{Anchor|Moderate Bond}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At Level 10, The Soul-LatherBlooded can now bind a Moderate Soul chosen from the list below. However, rinsehe cannot use his Dual Bond ability in conjunction with his Moderate Bond.<br><br>Knight's Soul: Gain Proficiency in all Martial Weapons, Gain +3 Levels to Attack and Damage Rolls<br>Mage's Soul: Increase Caster Level of all spells cast by 2.<br>Assassin's Soul: Gain +2d6 Sneak Attack Damage, Bonus to Hide, Move Silently equal to 1/2 Class Level<br>Ascetic's Soul: Gain 1d10 Unarmed Strike Damage (with Improved Unarmed Strike), +4 Bonus to AC.-<br>Soul of the Abberant: Gain Regeneration 3, +4 to Grapple Checks <br>
<'''{{Anchor|Triumvirate Bond}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At Level 13, The Soul-Blooded can now bind a Single Moderate Soul, a Single Lesser Soul, and a Single Minor Soul at the Same time... repeat as necessary.-<br><br>
====Ex'''{{Anchor|Greater Bond}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At Level 16, The Soul-Blooded can now bind a Greater Soul chosen from the list below. However, he cannot use his Triumvirate Bond ability in conjunction with his Greater Bond.<-pluralized class name-br><br>====
Soul of the Deva: Gain Smite Evil 1/4 Class Levels per day, Resist Cold, Fire, Acid 10<br>Soul of the Demon: Gain Acid Arrow as a Spell Like ability 1/4 Class levels per day with a caster level equal to Soul-Describe what happens when Blooded Level. <br>Soul of the Scales: Gain Protection from Evil, Law, Good, And Chaos as Spell like abilities twice a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this sectionday each with a caster level equal to your Soul-Blooded Level <br><br>.
====Epic '''{{Anchor|Perfect Bond}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At Level 19, The Soul-Blooded can now bind a Single Greater Soul, A Single Moderate Soul, a Single Lesser Soul, and a Single Minor Soul at the Same time.<-class name-br><br>====
{| class="zebra d20"
|+ class="epic" |
<div>{{Anchor|Table: The Epic <-class name->}}</div>
Hit Die: d<-Die size for Hit Die->
|-
! Level !! Special
|-
| 21st || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 22nd || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 23rd || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 24th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 25th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 26th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 27th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|- class
| 28th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|- class
| 29th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|- class=
| 30th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|- class="noalt"
| colspan="42" class="skill" |
<-number of skill points-> + [[SRD:Intelligence|Int]] modifier skill points per level.
|}
 
'''<-existing class feature->:''' <-how this class feature increases or accumulates at epic levels->
 
'''<-another existing class feature->:''' <-how this class feature increases or accumulates at epic levels->
 
<-Lather, rinse...->
 
<-... repeat.->
 
'''{{Anchor|Bonus Feats }}:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.
 
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->.
 
====<-Sample race of your choice-> <-class name-> Starting Package====
 
'''Weapons:''' <-Weapon selection for starting at 1st level with this class.->.
 
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.
 
{| class="zebra d20"
|-
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty
|- class=
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"->
|- class=
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"->
<-copy and paste the rows as necessary.->
|}
 
'''Feat:''' <-1st-level feat selection->.
 
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
 
'''Gear:''' <-Starting armor and other equipment outside of weapons.->.
 
'''Gold:''' <-Starting gold using this package.->.
===Campaign Information===
====Playing a <Soul-class name->Blooded==== '''Religion:''' <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
'''Other ClassesReligion:''' <More often than not, Soul-How this class typically interacts with other classes and how characters Blooded Worship Gods of this class interact with characters Vengeance. Those who don't, usually worship Gods of other classes->.Guardians and Protectors
'''CombatOther Classes:''' <The Soul-Typical role Blooded is typically much like a commoner. He enjoys the company of a Bard, is awed by the irresistable words of a Paladin, and amazed at the Mystical Might of a Wizard. But in combat->time, he comes into his own, and is not so easily impressed.
'''AdvancementCombat:''' <-Typical advancement options for characters with this class. Include desirable multiclass options->.Depending on the Souls bound, he might be on the front lines, or working as a melee support caster
====<'''Advancement:''' Most Soul-pluralized class name-> Blooded Take Levels in the World====Monk or Cleric to benefit from their already high Wisdom.
{{quote|<====Soul-Some quote from a character of this class->|origBlooded in the World====<-NPC name->, <-race-> <-class->}}
<-Where characters {{quote|My Wife? Well that's really none of this class fit in a d20 world.your damn business, is it?|orig=Eric Stephenson, Human Soul->Blooded}}
'''Daily Life:''' <Until the Soul-day in the life of Blooded unlocks his latent abilities, he's simply a character of this class->commoner.
'''Notables:''' <Eric Stephenson, Expert3/Soul-notable NPCs of this class->.Blooded 6
'''Organizations:''' <Soul-info on whatBlooded Rarely know that they are Soul-Blooded, and it's difficult to tell one apart from a Bard, whereor a Paladin, whenor a Ranger, and how characters of this class congregate and assemble->or even a Sorcerer.
'''NPC Reactions:''' <Depending on how a Soul-How NPCs react to PCs of this class->Blooded Carries himself, people may treat him as they would a Bard or Paladin..
====<Soul-class name-> Blooded Lore====
Characters with ranks in <-the appropriate skills-> Knowledge (Arcana) can research <-pluralized class nameSoul-> Blooded to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
{| class="zebra d20"
! DC || class="left" | Result
|-
| 5 || class="left" | <Soul-common knowledge->Blooded are like Bards, only they don't sing.
|-
| 10 || class="left" | <Soul-not so common knowledge->Blooded may share spells with Bards, but their battle tactics are completely different.
|-
| 15 || class="left" | <Soul-rare information->Blooded study an innate form of Magic that deals with the Soul.
|-
| 20 || class="left" | <-very rare Someone who scores this high can garner informationabout a specific Soul->Blooded.
|}
 
====<-pluralized class name-> in the Game====
 
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
 
'''Adaptation:''' <-Possible variant conceptions of this class.->.
 
'''Sample Encounter:''' <-DM placement for NPCs of this class.->.
 
''EL <!-- EL Number -->:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.
----
{{3.5e Base Classes Breadcrumb}}
<!-- additional categories. Possible categories include:
[[Category:Good BAB]]
[[Category:Moderate BAB]]
[[Category:Poor BAB]]
[[Category:Sneak Attack]]
[[Category:Partial Spellcasting]]
[[Category:Full Spellcasting]]
[[Category:Arcane Magic]]
[[Category:Divine Magic]]
[[Category:Psionic]]
[[Category:Alternative Magic]]
[[Category:Prepared Spellcasting]]
[[Category:Spontaneous Spellcasting]]
-->

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