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Evil Clown (3.5e Class)

No change in size, 14:39, 22 May 2019
m
changed to d8
|will=Good
|specialhead1=rowspan="2"{{!}}[[#AC Bonus|AC Bonus]]{{!!}}rowspan="2"{{!}}[[#Clown Gags|Gag Pool]]
|special1=[[#Tomfoolery|Tomfoolery +1d61d8]], [[#Hammerspace|Hammerspace]], [[#Clown Gags|Clown Gags]]{{!!}}—{{!!}}2
|special2=[[#Balloon Familiar|Balloon Familiar]], [[#Bonus Language|Bonus Language (Squeak)]], [[#Horrific Appearance|Horrific Appearance]]{{!!}}—{{!!}}4
|special3=[[#Laugh it Off|Laugh it Off (Mental Resistance)]]{{!!}}—{{!!}}6
|special4=[[#Tomfoolery|Tomfoolery +2d62d8]], [[#Silly Clown|Silly Clown]]{{!!}}—{{!!}}8
|special5=[[#Bonus Feat|Bonus Feat]]{{!!}}+1{{!!}}10
|special6=[[#Laugh it Off|Laugh it Off (Damage Reduction)]]{{!!}}+1{{!!}}12
|special7=[[#Tomfoolery|Tomfoolery +3d63d8]], [[#Contort Size|Contort Size]]{{!!}}+1{{!!}}14
|special8=[[#Bonus Feat|Bonus Feat]]{{!!}}+1{{!!}}16
|special9=[[#Laugh it Off|Laugh it Off (Chaotic Mind)]]{{!!}}+1{{!!}}18
|special10=[[#Tomfoolery|Tomfoolery +4d64d8]]{{!!}}+2{{!!}}20
|special11=[[#Bonus Feat|Bonus Feat]]{{!!}}+2{{!!}}22
|special12=[[#Laugh it Off|Laugh it Off (Resilient Body)]]{{!!}}+2{{!!}}24
|special13=[[#Tomfoolery|Tomfoolery +5d65d8]], [[#Contort Size|Improved Contort Size]]{{!!}}+2{{!!}}26
|special14=[[#Bonus Feat|Bonus Feat]]{{!!}}+2{{!!}}28
|special15=[[#Laugh it Off|Laugh it Off (Mental Fortress)]]{{!!}}+3{{!!}}30
|special16=[[#Tomfoolery|Tomfoolery +6d66d8]]{{!!}}+3{{!!}}32
|special17=[[#Bonus Feat|Bonus Feat]]{{!!}}+3{{!!}}34
|special18=[[#Laugh it Off|Laugh it Off (Escape Death)]]{{!!}}+3{{!!}}36
|special19=[[#Tomfoolery|Tomfoolery +7d67d8]]{{!!}}+3{{!!}}38
|special20=[[#Bonus Feat|Bonus Feat]]{{!!}}+4{{!!}}40
|skillpoints=4
'''Weapon and Armor Proficiency:''' A clown is proficient with all simple weapons and with squeaky hammers, but not with armor or shields.
'''{{Anchor|Tomfoolery}} {{Ex}}:''' With a disturbing and insulting joke, an evil clown can add insult to injury and deal extra damage. By making a successful Perform (Comedy) check opposed by the target's modified level check (1d20+character level or hit dice+Wisdom modifier), she may add a tomfoolery strike to all of her attacks that round. This check is made only once per round as a free action. This does 1d6 1d8 extra damage. Ranged attacks can count as tomfoolery only if the target is within 30 feet. This damage is never nonlethal damage. Tomfoolery is only effective against creatures that can see and/or hear the evil clown (including through blindsight) and have an Intelligence score of at least 6.
At 4th level and every three after, the damage increases by 1d61d8.
'''{{Anchor|Hammerspace}} {{Su}}:''' As a free action once per round for every Charisma modifier (minimum 1), an evil clown may magically produce items for her other abilities, as specified in the descriptions of the individual abilities. This ability can be used even when it isn't the evil clown's turn.
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