0
edits
Changes
Clarified Infernal Wound, after discussion with author.
'''{{Anchor|Aquatic:}}''' You gain fins, powerful leg muscles that can propel you forward extremely quickly, and gills, granting you a swim speed equal to (your [[SRD:Movement Speed|land speed]]−10 feet), and the ability to breath underwater without a problem. At 5 HD, this swim speed improves to (your [[SRD:Movement Speed|land speed]]). At 10 HD, this swim speed improves to (your [[SRD:Movement Speed|land speed]]+10 feet). ''Cost: 2p''
'''{{Anchor|Infernal Wound}} ([[SRD:Su|Su]]):''' The damage you deal with manufactured weapons causes a persistent wound. A creature injured by a manufactured weapon you use loses 2 additional [[SRD:Hit Points|hit points]] each [[SRD:Round|round]]. The wound does not [[SRD:Heal|heal]] naturally and resists [[SRD:Heal|healing]] [[SRD:Creature Spells and Powers#Spells|spells]]. The continuing hit point loss can be stopped by a [[SRD:Heal Skill|Heal]] check, a ''cure'' spell, or a ''[[SRD:Heal|heal]]'' spell. However, a character attempting to cast a ''cure'' spell or a ''[[SRD:Heal|heal]]'' spell on a creature damaged by a manufactured weapon you use must succeed on a [[SRD:Caster Level|caster level]] check, or the spell has no effect on the injured character. A successful [[SRD:Heal Skill|Heal]] check automatically stops the continuing hit point loss as well as restoring [[SRD:Hit Points|hit points]]. The infernal wound is a [[SRD:Supernatural Ability|supernatural ability]] of you, not of the weapon you use. The check [[SRD:DC|DCs]] are (10 + half your [[SRD:Hit Dice|HD]] + your [[SRD:Constitution|Con]] modifier). Only one Infernal Wound may be applied - once it is removed you may cause another one. ''Cost: 2p''
'''Tongues ([[SRD:Su|Su]]):''' You can speak with any creature that has a [[SRD:Speak Language Skill|language]], as though using a ''[[SRD:Tongues|tongues]]'' spell ([[SRD:Caster Level|caster level]] equal to your [[SRD:Hit Dice|Hit Dice]]). This ability is always active. ''Cost: 2p''