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|benefit=You can build mini-turrets out of various scrap and materials from your spell component pouch. Building a mini-turret takes 1 round, generating a Medium sized Construct with effective HD equal to your own, 5 hp/level, DR 5/-, and uses your saving throws. Its attack bonus is equal to your HD + your highest mental ability modifier. The turret is equipped with a cannon with a range of 60 ft (no range increment) that deals 1d6 points of magic piercing damage/2 HD (maximum 10d6). It is considered a creature while it exists.
The turret does not have additional attacks from BAB, and instead gets one attack off on each opponent which comes within its line of sight each round. The turret has normal vision, low-light vision, and darkvision out to 60 ft. You can upgrade the turret by taking 2 full round actions working on it, turning it into an improved turret. Improved turrets get two attacks off per creature each round, with the second attack at -5, and its range increases to 120 ft. Their hit points become 10 hp/level.
Each full round you dedicate to working on your turret, you can heal it 5 hp/2 levels you possess.