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Bloodline Warlock (3.5e Class)

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With Eiji's permission.
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==Very High Bloodline Warlock==
The warlock is an interesting and flavorful class, a spellcaster with
up with their spellcasting brethern.
===Making a Very High Bloodline Warlock===
'''Abilities:''' [[Charisma]] determine a great deal of warlock class
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<div>{{Anchor|Table: The Very High Bloodline Warlock}}</div>
Hit Die: d8
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====Class Features====
All of the following are class features of the Very High Bloodline Warlock.
'''Weapon and Armor Proficiency:''' Very high Bloodline warlocks are proficient with all simple weapons. They are proficient with light armor, but not with shields.
Although very high bloodline warlocks technically employ spell-like abilities, several of them still have an arcane spell failure chance. On the other hand, the somatic components to these abilities are simple, and a very high bloodline warlock may use their abilities in light armor with no spell failure chance, much like a [[bard]].
'''{{Anchor|Invocations}}:''' Very high Bloodline warlocks draw from the same list of invocations as normal warlocks. They receive one least level invocation at 1st level, and one additional invocation at each level. As normal warlocks, a very high bloodline warlock does not prepare or cast spells and instead may use their invocations at will. These are spell-like abilities, but unlike normal spell-like abilities they have an arcane spell failure chance (except in light armor, as above). The save DC for invocations are 10 + 1/2 HD + [[Charisma]] modifier, and his caster level is equal to his very high bloodline warlock level.
The four grades of invocations in order of their power are least, lesser, greater, and dark. A very high bloodline warlock begins only able to obtain least invocations. As they gain levels, he gets access to lesser, greater, and dark invocations as listed on the table above. At any level a very high bloodline warlock learns a new invocation, he may replace a previous invocation he knows with a different invocation of equal or lower level than the invocation being replaced.
'''{{Anchor|Bloodline}}:''' A warlock draws his power from things beyond, most often fiends, fey, and unspeakable horrors beyond the veil. Though the source of their power has no effect on their alignment, very high bloodline warlocks do gain additional powers related to the source of their dark energies. Choose a bloodline (see below). You gain powers associated with that bloodline at 1st, 3rd, 8th, 13th, and 18th level as well as the ascension ability. One a power is chosen, it cannot be changed.
'''''{{Anchor|Eldritch Blast}}'' {{Sp}}:''' The primary power of a very high bloodline warlock is their ability to create destructive blasts of energy associated with the nature of their power. An eldritch blast is a ray with a range of 60 feet, as a ranged touch attack that effects a single target with no saving throw. An eldritch blast deals 1d10 untyped damage plus another +1d10 every odd level beyond, and is the equivalent of a spell whose level is equal to 1/2 the very high bloodline warlock's class level with a minimum of 1st and a maximum of 9th when the very high bloodline warlock reaches 18th level or higher.
Eldritch blast is subject to spell resistance, and deals half damage to objects before hardness. Metamagic feats cannot augment eldritch blast, but effects which affect spell-like abilities (such as [[SRD:Ability Focus|Ability Focus]]) work just fine.
'''{{Anchor|Damage Reduction}} {{Ex}}:''' At 2nd level, a very high bloodline warlock is fortified by the supernatural energy in his body. He gains DR/cold iron equal to 1/2 his class level.
'''''{{Anchor|Detect Magic}}'' {{Ps}}:''' At 2nd level, a very high bloodline warlock gains ''[[SRD:Detect Magic|detect magic]]'' as a spell-like ability at will. This is a normal spell-like ability and thus does not have arcane spell failure.
'''{{Anchor|Deceive Item}} {{Ex}}:''' At 3rd level, a very high bloodline warlock may take 10 on a Use Magic Device check even if distracted or threatened.
'''{{Anchor|Bonus Feat}}:''' At 5th level and every 5 levels beyond, a very high bloodline warlock gains a bonus feat from the following list; [[SRD:Ability Focus|Ability Focus]], Extra Invocation<sup>CA</sup>, [[SRD:Greater Spell Penetration|Greater Spell Penetration]], [[SRD:Improved Familiar|Improved Familiar]], [[Magical Attacker (3.5e Feat)|Magical Attacker]], [[SRD:Point Blank Shot|Point Blank Shot]], [[SRD:Precise Shot|Precise Shot]], Obtain Familiar<sup>CA</sup>, [[SRD:Skill Focus|Skill Focus (any class skill)]], or [[SRD:Spell Penetration|Spell Penetration]]. He must still qualify for the bonus feat as normal.
'''{{Anchor|Synchronize Magic Item}}:''' At 7th level, a very high bloodline warlock gains [[Synchronize Magic Item (3.5e Feat)|Synchronize Magic Item]] as a bonus feat.
'''{{Anchor|Imbue Item}} {{Su}}:''' At 9th level, a very high bloodline warlock can use his supernatural power to create magic items, even if he does not know the spells required to make an item (though he must still have the required item creation feat). He can substitute a Use Magic Device check (DC 15 + spell level for arcane spells, or DC 25 + spell level for divine spells) in place of a required spell he doesn't know or can't cast. If the check succeeds, the warlock can create the item as if he had cast the required spell. If he fails, he cannot complete the item. He does not expend the XP or gp costs for making the item; his progress is simply arrested. He cannot retry this Use Magic Device check for that spell until he gains a new level.
'''''{{Anchor|Improved Detect Magic}}'' {{Ps}}:''' At 9th level, a very high bloodline warlock's ''detect magic'' ability improves. They may now treat themselves as having concentrated for 3 rounds immediately. In addition, they may study an item with ''improved detect magic'' for one minute to duplicate the effects of ''[[SRD:Identify|identify]]''.
'''{{Anchor|Spell Resistance}} {{Su}}:''' At 11th level, a very high bloodline warlock's eldritch essence surrounds and protects them from other forms of magic. They gain spell resistance equal to 10 + their HD. They may toggle their spell resistance as a nonaction to allow helpful spells through.
'''{{Anchor|Timeless Body}} {{Ex}}:''' At 15th level, a very high bloodline warlock's link to the supernatural grants them eternal youth. A very high bloodline warlock no longer takes ability score penalties for aging and cannot be magically aged. Any penalties he may have already incurred, however, remain in place.
Bonuses still accrue, and the very high bloodline warlock still dies of old age when his time is up.
'''{{Anchor|Grand Perinarch}} {{Ex}} and {{Sp}}:''' At 17th level, a very high bloodline warlock gains a strong bond to the home plane where his powers manifest from. Choose a plane, such as one of the lower planes for fiendish origin, or the feywild, or far realm, and such forth. You are considered a native to both your original home plane and the chosen plane and do not take penalties from the planar traits.
When on your chosen plane you may manipulate an area as if using ''planar perinarch''<sup>SpC</sup>, with a range of Medium (100 ft + 10ft/level) and a duration of permanent. The order he imposes does not fade away if he leaves the area, but if he casts a second instance of ''planar perinarch'' the first fades away. This is a normal spell-like ability (thus with no arcane spell failure).
You gain the ability to use ''[[SRD:Plane Shift|plane shift]]'' (self only) at will, only between your current plane and your chosen plane's divine realm. This is a normal spell-like ability (thus with no arcane spell failure).
'''{{Anchor|Eternal Pact}} {{Su}}:''' At 19th level, a very high bloodline warlock can choose to perish more like an outsider than a mortal. If they die, they can choose to have their body disintegrate in a spectacular fashion as appropriate for their bloodline. They re-appear on their chosen plane (see Grand Perinarch) alive, but banished from the plane they died on for a year and a day. However, others can bring him back in a ritual which takes 24 hours without any cost or loss of experience. As long as he has friends willing to bring him back, a very high bloodline warlock can prove to be difficult to keep dead.
'''{{Anchor|Ascension}}:''' At 20th level, a very high bloodline warlock wins D&D. Just kidding, but the very high bloodline warlock does gain the ascension power of their bloodline. In addition to their ascension power, their type changes to Outsider, though they may still count as a member of their original type when beneficial. They become biologically immortal, and no longer have a maximum age.
===Bloodlines===
A very high bloodline warlock gains his power from planar forces, and the nature of these planar forces changes him in strange and mysterious ways. Choose a bloodline from the list below. You can then select from any of the bloodline powers available at your level. Unless specified you may only select a bloodline power once. If a bloodline power has a saving throw, the DC is 10 + 1/2 HD + [[Charisma]] modifier.
==== Abomination ====
''{{Anchor|Xenoblooded}} {{Ex}}:'' You're not quite normal, alien genes flow inside you. You gain the [[Xenoblooded (3.5e Subtype)|Xenoblooded]] subtype, and also gain a [[Xenotheric (3.5e Creature Subtype)|bio-energy]] pool, allowing you to take feats normally restricted to xenotheric creatures. When you gain your ascension power, you gain a +2 additional points of bio-energy.
====Epic Very High Bloodline Warlock====
{| class="zebra d20"
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<div>{{Anchor|Table: The Epic Very High Bloodline Warlock}}</div>
Hit Die: d8
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====Human Very High Bloodline Warlock Starting Package====
'''Weapons:''' Longspear.
===Campaign Information===
====Playing a Very High Bloodline Warlock====
'''Religion:''' Like warlocks, very high bloodline warlocks are keenly aware of the supernatural and the effect they have on their lives. They may worship or not worship, but almost all respect the power of the outer planes.
'''Other Classes:''' Warlocks often come into conflict with paladins and clerics, the "status quo" who disapprove of their presence. Yet they know not to anger those who can heal them, or smite them. They share much in common with sorcerers in terms of power source and social acceptance.
'''Combat:''' A warlock is a selfish caster whose abilities rarely help the team, but they can still help through blasting and battlefield control, all based on their invocations, essences, and shapes chosen.
'''Advancement:''' Any class which can advance warlock can advance very high bloodline warlock.
====Very High Bloodline Warlocks in the World====
{{quote|Spooky Star Love Eye BEEEEEAAAAAAMMMM!!!!|orig=Pneuma, Halfling Very High Bloodline Warlock}}
'''Daily Life:''' What do you do when you have infinite ammo? Everything begins to look like a nail to the hammer that you possess, and often you'd love to use your power often as if to snub it in the face of those limited-per-day casters. The problem is a lot of people find your methods spooky, and rightfully or not you often must hide your power.
'''Notables:''' Supposedly a whole army of very high bloodline warlocks who are also good at martial arts exist, under some sort of "Chilly" or "Frosty" alien fellow.
'''Organizations:''' Due to their stereotype as being evil and cruel, most warlocks do not collect en masse. Each is his own being, forging his way in the world.
'''NPC Reactions:''' Casters are scary enough, but casters who never run out of ammo are terrifying, and many treat them as such.
====Very High Bloodline Warlock Lore====
Characters with ranks in Knowledge Arcana can research very high bloodline warlocks to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
{| class="zebra d20"
! DC || class="left" | Result
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| 10 || class="left" | Very high Bloodline warlocks are like warlocks, but stronger. They can shoot pew pew lasers all day long and don't even give a damn.
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| 15 || class="left" | Very high Bloodline warlocks gain their power from various occult sources like elder evils, outsiders, and fey. Their bloodline gives them special unique powers appropriate for their origin.
|-
| 20 || class="left" | Powerful very high bloodline warlocks can even alter the outer planes like a archdevil or deity, and are banished from the material instead of dying like an outsider as well.
|-
| 30 || class="left" | Those who reach this level of knowledge can research specific very high bloodline warlocks, their whereabouts, motives, recent activity, and other lore.
|}
====Very High Bloodline Warlocks in the Game====
'''Adaptation:''' The original stronger form of this class had 1d6 eldritch blast per level. This may not work well with abilities which have multiple blasts a round, but is balanced as a single-shot effect.
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