25,083
edits
Changes
m
no edit summary
{{5e Ability|Multiattack|The devil makes two attacks with its chains.}}
{{5e Ability|Chain|''{{SRD5|Melee Weapon Attack}}:'' +8 to hit, {{srd5lc|Reach}} 10 ft., one target. ''Hit:'' 11 (2d6+4) {{srd5lc|Slashing}} damage. The target is {{srd5lc|GrappleGrappled}}d (escape {{SRD5|DC}} 14) if the devil isn’t already grappling a creature. Until this grapple ends, the target is {{srd5lc|Restrained}} and takes 7 (2d6) {{srd5lc|Piercing}} damage at the start of each of its {{srd5lc|Turn}}s.}}
{{5e Ability|Animate Chain|'''(limit={{SRD5|Recharge}}s after a {{5e Rest|y}}).''' |Up to four chains the devil can see within 60 feet of it magically sprout razor-edged barbs and animate under the devil’s control, provided that the chains aren’t being worn or carried.
Each animated chain is an object with {{SRD5|AC}} 20, 20 {{srd5lc|Hit Point}}s, {{srd5lc|Resistance}} to piercing damage, and {{srd5lc|Immune|immunity}} to {{srd5lc|Psychic}} and {{srd5lc|Thunder}} damage. When the devil uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can’t make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is {{srd5lc|Incapacitated}} or dies.}}
[[Category:SRD5 Monsters]]
[[Category:5e Devils|Chain Devil 5e]]
[[Category:5e Lesser Devils|Chain Devil 5e]]
{{Navboxes}}