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Telekinetic Blademaster (3.5e Alternate Class Feature)

22 bytes added, 06:20, 17 December 2019
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|class=Pathfinder Fighter
|level=1st, 3rd, 5th
|replaces=Armor and Weapon Proficiency, 1st Level Bonus Feat, Armor Training (modified), Weapon Training
|benefit=A Telekinetic Blademaster gain the following class feature:
'''Telekinetic Weapon {{Su}}:''' A telekinetic blademaster wield her weapon with her short range telekinesis, she require to be proficient with the weapon in hand to do so. While doing so she uses her [[Dexterity]] instead of her [[Strength]] to calculate her attack roll and add [[Intelligence]] instead of her [[Strength]] to damage. Her telekinesis allow her to use her [[Intelligence]] to calculate her carrying capacity and any strength requirement of any weapon she wield. This ability only applies to melee and thrown weapon.
While the weapons floats close to her hands as they are telekientically telekinetically wielded, the hands wielding the weapon are still considered occupies and the weapons may be disarmed as normal. You may use your [[Intelligence]] instead of your [[Strength]] for the purpose of meeting the prerequisites of feats, however unless you meet the normal strength prerequisites you may only use feats selected this way with telekinetic weapons.
'''Attune Armor {{Su}}:''' At 3rd level a telekinetic blademaster gain Armor Training as normal except she must attune an armor. A telekinetic blademaster must meditate with a suit of particular suit armor for 1 hour done after resting, she need to be proficient with it otherwise the process fail. She may only be attuned to a single suit of armor at any time, and only the suit of armor she attuned to gain the benefits of armor training. In addition of the normal benefits of armor training, a telekinetic blademaster can telekintically assemble or disassemble her armor on herself, donning or remove it as a 1 round action without any external aid required.

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