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Aireaver (3.5e Race)

No change in size, 16:05, 13 September 2020
Racial Traits
|special1=Aireaver Traits
|specialtype1=Ex
|specialtext1=Unlike most constructs, or even most living constructs, flesh makes up a large amount of the body mass of their body. Unlike other constructs, an aireaver has a [[Constitution]] score and does not gain bonus hp due to size. Also unlike other constructs hey are not immune to mind-affecting spells and abilities, critical hits, sneak attacks, nonlethal damage, ability damage and drain, stunning, death effects, poison, and necromancy effects. Unlike most living constructs, they benefit fully from ''cure'' spells and effects, and instead take half effect from ''repair'' spells and effects. They are treated as warforged for the purpose of interacting with ''[[SRD:Heat Metal|heat metal]]'' and ''[[SRD:Chill Metal|chill metal]]'', ''[[SRD:Repel Metal or Stone|repel metal or stone]]'', ''[[SRD:Rusting Grasp|rusting grasp]]'', and other similar spells. Like warforged, an aireaver at 0 hp is disabled like a living creature, and goes inert under 0 hp and does not start dying. They are destroyed at -10 hp as normal. Like a warforged, they may be raised and resurrected as normal. An aireaver does not need to eat, sleep, or breathe, but he can still benefit from the effects of consumable spells and magic items such as hero's feast or potions. Although living constructs do not need to sleep, an aireaver wizard must rest for 8 hours before preparing spells.
|special2=Body Armor
|special3=Immunities
|specialtype3=Ex
|specialtext3=Aireavers are immune to chemical paralysis, disease, exhaustion, fatigue, nausea, poison, sickening, and sleep effects.
|special4=Light Fortification

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