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→Class Features
9th—''[[Area Teleport (3.5e Spell)|area teleport]]'', ''[[SRD:Gate|gate]]'', ''[[SRD:Genesis|genesis]]'', ''greater fantastic machine''<sup>SpC</sup>, ''[[Instant Wall of Invincibility (3.5e Spell)|instant wall of invincibility]]'', ''[[Lord Eiji's Sky Castle (3.5e Spell)|lord eiji's sky castle]]'', ''[[SRD:Mage's Disjunction|mage's disjunction]]'', ''pavilion of grandeur''<sup>SpC</sup>, ''planar perinarch''<sup>SpC</sup>, ''[[SRD:Prismatic Sphere|prismatic sphere]]'', ''reaving dispel''<sup>SpC</sup>, ''[[SRD:Summon Monster IX|summon monster IX]]'', ''[[SRD:Teleportation Circle|teleportation circle]]'', ''[[Tome of the Legendary Land (3.5e Spell)|tome of the legendary land]]'', ''transmute rock to lava''<sup>SpC</sup>, ''[[Wall of Quark Soup (3.5e Spell)|wall of quark soup]]''
'''{{Anchor|Blueprints}}:''' An architect must study her blueprints each day to prepare her spells. She cannot prepare any spell not recorded in her blueprints, except for ‘’''[[SRD:Read Magic|read magic]]’’'', which all architects can prepare from memory.
An architect begins play with a blueprint containing all 0-level architect spells plus three 1st-level spells of your choice. For each point of [[Intelligence]] bonus the architect has, the blueprints hold one additional 1st-level spell of your choice. At each new architect level, she gains two new spells of any spell level or levels that she can cast (based on her new architect level) for her spellbook. At any time, an architect can also add spells found in other architect’s blueprints to her own.
'''{{Anchor|Ant Haul}} {{Ex}}:''' The architect is a builder, but sometimes she also does the building. The need to carry building components gives them strength. Add your class level as a bonus to your [[Strength]] score for the purpose of carrying capacity.