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Hemomancy (5e Subclass)

962 bytes added, 01:34, 29 January 2021
Benefit Name at 14th level
Starting at 10th level, your Maximum Hit Points increase by 1 per Wizard level and can not be reduced. Furthermore, your '''Transfusion''' ability can be used to heal a creature that you can see within 30 feet of you.
=== Benefit Name at 14th level Hemoplague ===
Benefit descriptionAt 14th you have reached the pinnacle of Hemomancy, allowing you to unleash all of your power reservoir in a Hemoplague. As an action, you can spend 7 Blood Tokens to make blood rain in a 20-foot radius area centered on a point you can see within 60 feet. All living creatures in the area (that are not Construct or Undead) have to make a Constitution Saving Throw or take 4d12 necrotic damage, or half as much on a save.
Add additional benefit headers and descriptions Half the damage dealt by this ability becomes a pool of Hit Points that you can use to heal any creature of your choice that you can see within 30 feet of you (that are not Construct or Undead.) The pool of Hit Points only works as neededpart of this action. If the healing were to surpass the Maximum amount of Hit Points of a creature, half of the excess number (rounded down) becomes Temporary Hit Points. This healing can not bring a creature back to consciousness.In the case of healing an unconscious creature, it will become conscious after 1d4 hoursOnce you used this feature, you can't use it again until you finish a long rest.
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